Personality computing has become an emerging topic in computer vision, due to the wide range of applications it can be used for. However, most works on the topic have focused on analyzing the individual, even when applied to interaction scenarios, and for short periods of time. To address these limitations, we present the Dyadformer, a novel multi-modal multi-subject Transformer architecture to model individual and interpersonal features in dyadic interactions using variable time windows, thus allowing the capture of long-term interdependencies. Our proposed cross-subject layer allows the network to explicitly model interactions among subjects through attentional operations. This proof-of-concept approach shows how multi-modality and joint modeling of both interactants for longer periods of time helps to predict individual attributes. With Dyadformer, we improve state-of-the-art self-reported personality inference results on individual subjects on the UDIVA v0.5 dataset.
This work tackles scene understanding for outdoor robotic navigation, solely relying on images captured by an on-board camera. Conventional visual scene understanding interprets the environment based on specific descriptive categories. However, such a representation is not directly interpretable for decision-making and constrains robot operation to a specific domain. Thus, we propose to segment egocentric images directly in terms of how a robot can navigate in them, and tailor the learning problem to an autonomous navigation task. Building around an image segmentation network, we present a generic and scalable affordance-based definition consisting of 3 driveability levels which can be applied to arbitrary scenes. By encoding these levels with soft ordinal labels, we incorporate inter-class distances during learning which improves segmentation compared to standard one-hot labelling. In addition, we propose a navigation-oriented pixel-wise loss weighting method which assigns higher importance to safety-critical areas. We evaluate our approach on large-scale public image segmentation datasets spanning off-road and urban scenes. In a zero-shot cross-dataset generalization experiment, we show that our affordance learning scheme can be applied across a diverse mix of datasets and improves driveability estimation in unseen environments compared to general-purpose, single-dataset segmentation.
Perhaps surprisingly sewerage infrastructure is one of the most costly infrastructures in modern society. Sewer pipes are manually inspected to determine whether the pipes are defective. However, this process is limited by the number of qualified inspectors and the time it takes to inspect a pipe. Automatization of this process is therefore of high interest. So far, the success of computer vision approaches for sewer defect classification has been limited when compared to the success in other fields mainly due to the lack of public datasets. To this end, in this work we present a large novel and publicly available multi-label classification dataset for image-based sewer defect classification called Sewer-ML. The Sewer-ML dataset consists of 1.3 million images annotated by professional sewer inspectors from three different utility companies across nine years. Together with the dataset, we also present a benchmark algorithm and a novel metric for assessing performance. The benchmark algorithm is a result of evaluating 12 state-of-the-art algorithms, six from the sewer defect classification domain and six from the multi-label classification domain, and combining the best performing algorithms. The novel metric is a class-importance weighted F2 score, $\text{F}2_{\text{CIW}}$, reflecting the economic impact of each class, used together with the normal pipe F1 score, $\text{F}1_{\text{Normal}}$. The benchmark algorithm achieves an $\text{F}2_{\text{CIW}}$ score of 55.11% and $\text{F}1_{\text{Normal}}$ score of 90.94%, leaving ample room for improvement on the Sewer-ML dataset. The code, models, and dataset are available at the project page https://vap.aau.dk/sewer-ml/
Most existing face image Super-Resolution (SR) methods assume that the Low-Resolution (LR) images were artificially downsampled from High-Resolution (HR) images with bicubic interpolation. This operation changes the natural image characteristics and reduces noise. Hence, SR methods trained on such data most often fail to produce good results when applied to real LR images. To solve this problem, we propose a novel framework for generation of realistic LR/HR training pairs. Our framework estimates realistic blur kernels, noise distributions, and JPEG compression artifacts to generate LR images with similar image characteristics as the ones in the source domain. This allows us to train a SR model using high quality face images as Ground-Truth (GT). For better perceptual quality we use a Generative Adversarial Network (GAN) based SR model where we have exchanged the commonly used VGG-loss [24] with LPIPS-loss [52]. Experimental results on both real and artificially corrupted face images show that our method results in more detailed reconstructions with less noise compared to existing State-of-the-Art (SoTA) methods. In addition, we show that the traditional non-reference Image Quality Assessment (IQA) methods fail to capture this improvement and demonstrate that the more recent NIMA metric [16] correlates better with human perception via Mean Opinion Rank (MOR).
Explainable Artificial Intelligence (XAI) has in recent years become a well-suited framework to generate human understandable explanations of black box models. In this paper, we present a novel XAI visual explanation algorithm denoted SIDU that can effectively localize entire object regions responsible for prediction in a full extend. We analyze its robustness and effectiveness through various computational and human subject experiments. In particular, we assess the SIDU algorithm using three different types of evaluations (Application, Human and Functionally-Grounded) to demonstrate its superior performance. The robustness of SIDU is further studied in presence of adversarial attack on black box models to better understand its performance.
Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus of manual annotations for the SoccerNet video dataset, along with open challenges to encourage more research in soccer understanding and broadcast production. Specifically, we release around 300k annotations within SoccerNet's 500 untrimmed broadcast soccer videos. We extend current tasks in the realm of soccer to include action spotting, camera shot segmentation with boundary detection, and we define a novel replay grounding task. For each task, we provide and discuss benchmark results, reproducible with our open-source adapted implementations of the most relevant works in the field. SoccerNet-v2 is presented to the broader research community to help push computer vision closer to automatic solutions for more general video understanding and production purposes.
In this work we present a novel publicly available stereo based 3D RGB dataset for multi-object zebrafish tracking, called 3D-ZeF. Zebrafish is an increasingly popular model organism used for studying neurological disorders, drug addiction, and more. Behavioral analysis is often a critical part of such research. However, visual similarity, occlusion, and erratic movement of the zebrafish makes robust 3D tracking a challenging and unsolved problem. The proposed dataset consists of eight sequences with a duration between 15-120 seconds and 1-10 free moving zebrafish. The videos have been annotated with a total of 86,400 points and bounding boxes. Furthermore, we present a complexity score and a novel open-source modular baseline system for 3D tracking of zebrafish. The performance of the system is measured with respect to two detectors: a naive approach and a Faster R-CNN based fish head detector. The system reaches a MOTA of up to 77.6%. Links to the code and dataset is available at the project page https://vap.aau.dk/3d-zef
A new brand of technical artificial intelligence ( Explainable AI ) research has focused on trying to open up the 'black box' and provide some explainability. This paper presents a novel visual explanation method for deep learning networks in the form of a saliency map that can effectively localize entire object regions. In contrast to the current state-of-the art methods, the proposed method shows quite promising visual explanations that can gain greater trust of human expert. Both quantitative and qualitative evaluations are carried out on both general and clinical data sets to confirm the effectiveness of the proposed method.
Monitoring the occupancy of public sports facilities is essential to assess their use and to motivate their construction in new places. In the case of a football field, the area to cover is large, thus several regular cameras should be used, which makes the setup expensive and complex. As an alternative, we developed a system that detects players from a unique cheap and wide-angle fisheye camera assisted by a single narrow-angle thermal camera. In this work, we train a network in a knowledge distillation approach in which the student and the teacher have different modalities and a different view of the same scene. In particular, we design a custom data augmentation combined with a motion detection algorithm to handle the training in the region of the fisheye camera not covered by the thermal one. We show that our solution is effective in detecting players on the whole field filmed by the fisheye camera. We evaluate it quantitatively and qualitatively in the case of an online distillation, where the student detects players in real time while being continuously adapted to the latest video conditions.
Visual object tracking remains an active research field in computer vision due to persisting challenges with various problem-specific factors in real-world scenes. Many existing tracking methods based on discriminative correlation filters (DCFs) employ feature extraction networks (FENs) to model the target appearance during the learning process. However, using deep feature maps extracted from FENs based on different residual neural networks (ResNets) has not previously been investigated. This paper aims to evaluate the performance of twelve state-of-the-art ResNet-based FENs in a DCF-based framework to determine the best for visual tracking purposes. First, it ranks their best feature maps and explores the generalized adoption of the best ResNet-based FEN into another DCF-based method. Then, the proposed method extracts deep semantic information from a fully convolutional FEN and fuses it with the best ResNet-based feature maps to strengthen the target representation in the learning process of continuous convolution filters. Finally, it introduces a new and efficient semantic weighting method (using semantic segmentation feature maps on each video frame) to reduce the drift problem. Extensive experimental results on the well-known OTB-2013, OTB-2015, TC-128 and VOT-2018 visual tracking datasets demonstrate that the proposed method effectively outperforms state-of-the-art methods in terms of precision and robustness of visual tracking.