Star trackers are state-of-the-art attitude estimation devices which function by recognising and tracking star patterns. Most commercial star trackers use conventional optical sensors. A recent alternative is to use event sensors, which could enable more energy efficient and faster star trackers. However, this demands new algorithms that can efficiently cope with high-speed asynchronous data, and are feasible on resource-constrained computing platforms. To this end, we propose an event-based processing approach for star tracking. Our technique operates on the event stream from a star field, by using multiresolution Hough Transforms to time-progressively integrate event data and produce accurate relative rotations. Optimisation via rotation averaging is then used to fuse the relative rotations and jointly refine the absolute orientations. Our technique is designed to be feasible for asynchronous operation on standard hardware. Moreover, compared to state-of-the-art event-based motion estimation schemes, our technique is much more efficient and accurate.
Bundle adjustment plays a vital role in feature-based monocular SLAM. In many modern SLAM pipelines, bundle adjustment is performed to estimate the 6DOF camera trajectory and 3D map (3D point cloud) from the input feature tracks. However, two fundamental weaknesses plague SLAM systems based on bundle adjustment. First, the need to carefully initialise bundle adjustment means that all variables, in particular the map, must be estimated as accurately as possible and maintained over time, which makes the overall algorithm cumbersome. Second, since estimating the 3D structure (which requires sufficient baseline) is inherent in bundle adjustment, the SLAM algorithm will encounter difficulties during periods of slow motion or pure rotational motion. We propose a different SLAM optimisation core: instead of bundle adjustment, we conduct rotation averaging to incrementally optimise only camera orientations. Given the orientations, we estimate the camera positions and 3D points via a quasi-convex formulation that can be solved efficiently and globally optimally. Our approach not only obviates the need to estimate and maintain the positions and 3D map at keyframe rate (which enables simpler SLAM systems), it is also more capable of handling slow motions or pure rotational motions.
A popular paradigm for 3D point cloud registration is by extracting 3D keypoint correspondences, then estimating the registration function from the correspondences using a robust algorithm. However, many existing 3D keypoint techniques tend to produce large proportions of erroneous correspondences or outliers, which significantly increases the cost of robust estimation. An alternative approach is to directly search for the subset of correspondences that are pairwise consistent, without optimising the registration function. This gives rise to the combinatorial problem of matching with pairwise constraints. In this paper, we propose a very efficient maximum clique algorithm to solve matching with pairwise constraints. Our technique combines tree searching with efficient bounding and pruning based on graph colouring. We demonstrate that, despite the theoretical intractability, many real problem instances can be solved exactly and quickly (seconds to minutes) with our algorithm, which makes our approach an excellent alternative to standard robust techniques for 3D registration.
Star trackers are primarily optical devices that are used to estimate the attitude of a spacecraft by recognising and tracking star patterns. Currently, most star trackers use conventional optical sensors. In this application paper, we propose the usage of event sensors for star tracking. There are potentially two benefits of using event sensors for star tracking: lower power consumption and higher operating speeds. Our main contribution is to formulate an algorithmic pipeline for star tracking from event data that includes novel formulations of rotation averaging and bundle adjustment. In addition, we also release with this paper a dataset for star tracking using event cameras. With this work, we introduce the problem of star tracking using event cameras to the computer vision community, whose expertise in SLAM and geometric optimisation can be brought to bear on this commercially important application.
Point cloud registration is a fundamental problem in 3D scanning. In this paper, we address the frequent special case of registering terrestrial LiDAR scans (or, more generally, levelled point clouds). Many current solutions still rely on the Iterative Closest Point (ICP) method or other heuristic procedures, which require good initializations to succeed and/or provide no guarantees of success. On the other hand, exact or optimal registration algorithms can compute the best possible solution without requiring initializations; however, they are currently too slow to be practical in realistic applications. Existing optimal approaches ignore the fact that in routine use the relative rotations between scans are constrained to the azimuth, via the built-in level compensation in LiDAR scanners. We propose a novel, optimal and computationally efficient registration method for this 4DOF scenario. Our approach operates on candidate 3D keypoint correspondences, and contains two main steps: (1) a deterministic selection scheme that significantly reduces the candidate correspondence set in a way that is guaranteed to preserve the optimal solution; and (2) a fast branch-and-bound (BnB) algorithm with a novel polynomial-time subroutine for 1D rotation search, that quickly finds the optimal alignment for the reduced set. We demonstrate the practicality of our method on realistic point clouds from multiple LiDAR surveys.
A major focus of current research on place recognition is visual localization for autonomous driving. However, while many visual localization algorithms for autonomous driving have achieved impressive results, it seems not all previous works have been set in a realistic setting for the problem, namely using training and testing videos that were collected in a distributed manner from multiple vehicles, all traversing through a road network in an urban area under different environmental conditions (weather, lighting, etc.). More importantly, in this setting, we show that exploiting temporal continuity in the testing sequence significantly improves visual localization - qualitatively and quantitatively. Although intuitive, this idea has not been fully explored in recent works. Our main contribution is a novel particle filtering technique that works in conjunction with a visual localization method to achieve accurate city-scale localization that is robust against environmental variations. We provide convincing results on synthetic and real datasets.
Maximum consensus estimation plays a critically important role in robust fitting problems in computer vision. Currently, the most prevalent algorithms for consensus maximization draw from the class of randomized hypothesize-and-verify algorithms, which are cheap but can usually deliver only rough approximate solutions. On the other extreme, there are exact algorithms which are exhaustive search in nature and can be costly for practical-sized inputs. This paper fills the gap between the two extremes by proposing deterministic algorithms to approximately optimize the maximum consensus criterion. Our work begins by reformulating consensus maximization with linear complementarity constraints. Then, we develop two novel algorithms: one based on non-smooth penalty method with a Frank-Wolfe style optimization scheme, the other based on the Alternating Direction Method of Multipliers (ADMM). Both algorithms solve convex subproblems to efficiently perform the optimization. We demonstrate the capability of our algorithms to greatly improve a rough initial estimate, such as those obtained using least squares or a randomized algorithm. Compared to the exact algorithms, our approach is much more practical on realistic input sizes. Further, our approach is naturally applicable to estimation problems with geometric residuals
Consensus maximization is one of the most widely used robust fitting paradigms in computer vision, and the development of algorithms for consensus maximization is an active research topic. In this paper, we propose an efficient deterministic optimization algorithm for consensus maximization. Given an initial solution, our method conducts a deterministic search that forcibly increases the consensus of the initial solution. We show how each iteration of the update can be formulated as an instance of biconvex programming, which we solve efficiently using a novel biconvex optimization algorithm. In contrast to our algorithm, previous consensus improvement techniques rely on random sampling or relaxations of the objective function, which reduce their ability to significantly improve the initial consensus. In fact, on challenging instances, the previous techniques may even return a worse off solution. Comprehensive experiments show that our algorithm can consistently and greatly improve the quality of the initial solution, without substantial cost.
Robust model fitting plays a vital role in computer vision, and research into algorithms for robust fitting continues to be active. Arguably the most popular paradigm for robust fitting in computer vision is consensus maximisation, which strives to find the model parameters that maximise the number of inliers. Despite the significant developments in algorithms for consensus maximisation, there has been a lack of fundamental analysis of the problem in the computer vision literature. In particular, whether consensus maximisation is "tractable" remains a question that has not been rigorously dealt with, thus making it difficult to assess and compare the performance of proposed algorithms, relative to what is theoretically achievable. To shed light on these issues, we present several computational hardness results for consensus maximisation. Our results underline the fundamental intractability of the problem, and resolve several ambiguities existing in the literature.
This document describes G2D, a software that enables capturing videos from Grand Theft Auto V (GTA V), a popular role playing game set in an expansive virtual city. The target users of our software are computer vision researchers who wish to collect hyper-realistic computer-generated imagery of a city from the street level, under controlled 6DOF camera poses and varying environmental conditions (weather, season, time of day, traffic density, etc.). G2D accesses/calls the native functions of the game; hence users can directly interact with G2D while playing the game. Specifically, G2D enables users to manipulate conditions of the virtual environment on the fly, while the gameplay camera is set to automatically retrace a predetermined 6DOF camera pose trajectory within the game coordinate system. Concurrently, automatic screen capture is executed while the virtual environment is being explored. G2D and its source code are publicly available at https://goo.gl/SS7fS6 In addition, we demonstrate an application of G2D to generate a large-scale dataset with groundtruth camera poses for testing structure-from-motion (SfM) algorithms. The dataset and generated 3D point clouds are also made available at https://goo.gl/DNzxHx