Abstract:We present the first comprehensive study of latent multi-head attention (MLA) for small language models, revealing interesting efficiency-quality trade-offs. Training 30M-parameter GPT models on 100,000 synthetic stories, we benchmark three architectural variants: standard multi-head attention (MHA), MLA, and MLA with rotary positional embeddings (MLA+RoPE). Our key finding is that MLA+RoPE with half-rank latent dimensions (r = d/2) achieves a 45% KV-cache memory reduction while incurring only a 0.3% increase in validation loss (essentially matching MHA quality)- a Pareto improvement for memory constrained deployment. We further show that RoPE is crucial for MLA in small models: without it, MLA underperforms vanilla attention by 3-5%, but with RoPE, it surpasses vanilla by 2%. Inference benchmarks on NVIDIA A100 GPUs reveal that MLA with r=d/2 achieves a 1.4 times speedup over full-rank MLA while maintaining the memory savings. GPT-4 evaluations corroborate perplexity results, with ours achieving the highest quality scores (7.4/10) across grammar, creativity, and consistency metrics. Code and models will be released upon acceptance.
Abstract:Recent years have witnessed some exciting developments in the domain of generating images from scene-based text descriptions. These approaches have primarily focused on generating images from a static text description and are limited to generating images in a single pass. They are unable to generate an image interactively based on an incrementally additive text description (something that is more intuitive and similar to the way we describe an image). We propose a method to generate an image incrementally based on a sequence of graphs of scene descriptions (scene-graphs). We propose a recurrent network architecture that preserves the image content generated in previous steps and modifies the cumulative image as per the newly provided scene information. Our model utilizes Graph Convolutional Networks (GCN) to cater to variable-sized scene graphs along with Generative Adversarial image translation networks to generate realistic multi-object images without needing any intermediate supervision during training. We experiment with Coco-Stuff dataset which has multi-object images along with annotations describing the visual scene and show that our model significantly outperforms other approaches on the same dataset in generating visually consistent images for incrementally growing scene graphs.