Abstract:Offline multi-agent reinforcement learning (MARL) aims to solve cooperative decision-making problems in multi-agent systems using pre-collected datasets. Existing offline MARL methods primarily constrain training within the dataset distribution, resulting in overly conservative policies that struggle to generalize beyond the support of the data. While model-based approaches offer a promising solution by expanding the original dataset with synthetic data generated from a learned world model, the high dimensionality, non-stationarity, and complexity of multi-agent systems make it challenging to accurately estimate the transitions and reward functions in offline MARL. Given the difficulty of directly modeling joint dynamics, we propose a local-to-global (LOGO) world model, a novel framework that leverages local predictions-which are easier to estimate-to infer global state dynamics, thus improving prediction accuracy while implicitly capturing agent-wise dependencies. Using the trained world model, we generate synthetic data to augment the original dataset, expanding the effective state-action space. To ensure reliable policy learning, we further introduce an uncertainty-aware sampling mechanism that adaptively weights synthetic data by prediction uncertainty, reducing approximation error propagation to policies. In contrast to conventional ensemble-based methods, our approach requires only an additional encoder for uncertainty estimation, significantly reducing computational overhead while maintaining accuracy. Extensive experiments across 8 scenarios against 8 baselines demonstrate that our method surpasses state-of-the-art baselines on standard offline MARL benchmarks, establishing a new model-based baseline for generalizable offline multi-agent learning.
Abstract:With the widespread adoption of electric vehicles (EVs), navigating for EV drivers to select a cost-effective charging station has become an important yet challenging issue due to dynamic traffic conditions, fluctuating electricity prices, and potential competition from other EVs. The state-of-the-art deep reinforcement learning (DRL) algorithms for solving this task still require global information about all EVs at the execution stage, which not only increases communication costs but also raises privacy issues among EV drivers. To overcome these drawbacks, we introduce a novel generative model-enhanced multi-agent DRL algorithm that utilizes only the EV's local information while achieving performance comparable to these state-of-the-art algorithms. Specifically, the policy network is implemented on the EV side, and a Conditional Variational Autoencoder-Long Short Term Memory (CVAE-LSTM)-based recommendation model is developed to provide recommendation information. Furthermore, a novel future charging competition encoder is designed to effectively compress global information, enhancing training performance. The multi-gradient descent algorithm (MGDA) is also utilized to adaptively balance the weight between the two parts of the training objective, resulting in a more stable training process. Simulations are conducted based on a practical area in Xi\'an, China. Experimental results show that our proposed algorithm, which relies on local information, outperforms existing local information-based methods and achieves less than 8\% performance loss compared to global information-based methods.
Abstract:Reinforcement learning (RL) has proven to be well-performed and general-purpose in the inventory control (IC). However, further improvement of RL algorithms in the IC domain is impeded due to two limitations of online experience. First, online experience is expensive to acquire in real-world applications. With the low sample efficiency nature of RL algorithms, it would take extensive time to train the RL policy to convergence. Second, online experience may not reflect the true demand due to the lost sales phenomenon typical in IC, which makes the learning process more challenging. To address the above challenges, we propose a decision framework that combines reinforcement learning with feedback graph (RLFG) and intrinsically motivated exploration (IME) to boost sample efficiency. In particular, we first take advantage of the inherent properties of lost-sales IC problems and design the feedback graph (FG) specially for lost-sales IC problems to generate abundant side experiences aid RL updates. Then we conduct a rigorous theoretical analysis of how the designed FG reduces the sample complexity of RL methods. Based on the theoretical insights, we design an intrinsic reward to direct the RL agent to explore to the state-action space with more side experiences, further exploiting FG's power. Experimental results demonstrate that our method greatly improves the sample efficiency of applying RL in IC. Our code is available at https://anonymous.4open.science/r/RLIMFG4IC-811D/
Abstract:In multi-agent reinforcement learning (MARL), effective exploration is critical, especially in sparse reward environments. Although introducing global intrinsic rewards can foster exploration in such settings, it often complicates credit assignment among agents. To address this difficulty, we propose Individual Contributions as intrinsic Exploration Scaffolds (ICES), a novel approach to motivate exploration by assessing each agent's contribution from a global view. In particular, ICES constructs exploration scaffolds with Bayesian surprise, leveraging global transition information during centralized training. These scaffolds, used only in training, help to guide individual agents towards actions that significantly impact the global latent state transitions. Additionally, ICES separates exploration policies from exploitation policies, enabling the former to utilize privileged global information during training. Extensive experiments on cooperative benchmark tasks with sparse rewards, including Google Research Football (GRF) and StarCraft Multi-agent Challenge (SMAC), demonstrate that ICES exhibits superior exploration capabilities compared with baselines. The code is publicly available at https://github.com/LXXXXR/ICES.