Abstract:Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon occlusion, and operate in 2D. To address this, we first introduce ActionGenome4D, a dataset that upgrades Action Genome videos into 4D scenes via feed-forward 3D reconstruction, world-frame oriented bounding boxes for every object involved in actions, and dense relationship annotations including for objects that are temporarily unobserved due to occlusion or camera motion. Building on this data, we formalize World Scene Graph Generation (WSGG), the task of constructing a world scene graph at each timestamp that encompasses all interacting objects in the scene, both observed and unobserved. We then propose three complementary methods, each exploring a different inductive bias for reasoning about unobserved objects: PWG (Persistent World Graph), which implements object permanence via a zero-order feature buffer; MWAE (Masked World Auto-Encoder), which reframes unobserved-object reasoning as masked completion with cross-view associative retrieval; and 4DST (4D Scene Transformer), which replaces the static buffer with differentiable per-object temporal attention enriched by 3D motion and camera-pose features. We further design and evaluate the performance of strong open-source Vision-Language Models on the WSGG task via a suite of Graph RAG-based approaches, establishing baselines for unlocalized relationship prediction. WSGG thus advances video scene understanding toward world-centric, temporally persistent, and interpretable scene reasoning.




Abstract:Spatio-Temporal Scene Graphs (STSGs) provide a concise and expressive representation of dynamic scenes by modelling objects and their evolving relationships over time. However, real-world visual relationships often exhibit a long-tailed distribution, causing existing methods for tasks like Video Scene Graph Generation (VidSGG) and Scene Graph Anticipation (SGA) to produce biased scene graphs. To this end, we propose ImparTail, a novel training framework that leverages curriculum learning and loss masking to mitigate bias in the generation and anticipation of spatio-temporal scene graphs. Our approach gradually decreases the dominance of the head relationship classes during training and focuses more on tail classes, leading to more balanced training. Furthermore, we introduce two new tasks, Robust Spatio-Temporal Scene Graph Generation and Robust Scene Graph Anticipation, designed to evaluate the robustness of STSG models against distribution shifts. Extensive experiments on the Action Genome dataset demonstrate that our framework significantly enhances the unbiased performance and robustness of STSG models compared to existing methods.




Abstract:Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a challenging problem. To this end, we introduce the task of Scene Graph Anticipation (SGA). We adapt state-of-the-art scene graph generation methods as baselines to anticipate future pair-wise relationships between objects and propose a novel approach SceneSayer. In SceneSayer, we leverage object-centric representations of relationships to reason about the observed video frames and model the evolution of relationships between objects. We take a continuous time perspective and model the latent dynamics of the evolution of object interactions using concepts of NeuralODE and NeuralSDE, respectively. We infer representations of future relationships by solving an Ordinary Differential Equation and a Stochastic Differential Equation, respectively. Extensive experimentation on the Action Genome dataset validates the efficacy of the proposed methods.