Abstract:We study repeated contextual procurement auctions in which producers have private costs and the platform must learn context-dependent product values from bandit feedback. The objective is welfare rather than revenue or a virtual-cost surrogate: regret is the total surplus loss relative to the full-information efficient procurement rule. We first show that the natural UCB allocation rule attains $\tilde O(\sqrt{ngT})$ welfare regret under truthful bids, but its adaptive bid-dependent learning path does not by itself give a truthfulness guarantee. To obtain exact incentives, we design a bid-independent explore-then-commit mechanism with empirical critical payments; it is dominant-strategy truthful and has $\tilde O((ng)^{1/3}T^{2/3})$ regret. We then introduce frozen-payment UCB, which estimates payments in an initial bid-independent exploration phase, freezes those payment estimates, and continues adaptive UCB allocation learning afterwards. Under a smoothed truthful-path margin condition, this mechanism gives a regret-incentive tradeoff: the near-UCB tuning attains $\tilde O(\sqrt{ngT})$ welfare regret, while the average per-round gain from any fixed deviation is at most $\tilde O(T^{-1/4})$ for fixed $n,g$. A matching lower bound shows that this frozen-payment frontier is unavoidable.


Abstract:In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, for which we develop polynomial-time algorithms to solve, the former of which relies on an exact first-order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.



Abstract:Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI for automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policy-making. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.