Abstract:The rapid evolution of deep generative models poses a critical challenge to deepfake detection, as detectors trained on forgery-specific artifacts often suffer significant performance degradation when encountering unseen forgeries. While existing methods predominantly rely on spatial domain analysis, frequency domain operations are primarily limited to feature-level augmentation, leaving frequency-native artifacts and spatial-frequency interactions insufficiently exploited. To address this limitation, we propose a novel detection framework that integrates multi-scale spatial-frequency analysis for universal deepfake detection. Our framework comprises three key components: (1) a local spectral feature extraction pipeline that combines block-wise discrete cosine transform with cascaded multi-scale convolutions to capture subtle spectral artifacts; (2) a global spectral feature extraction pipeline utilizing scale-invariant differential accumulation to identify holistic forgery distribution patterns; and (3) a multi-stage cross-modal fusion mechanism that incorporates shallow-layer attention enhancement and deep-layer dynamic modulation to model spatial-frequency interactions. Extensive evaluations on widely adopted benchmarks demonstrate that our method outperforms state-of-the-art deepfake detection methods in both accuracy and generalizability.
Abstract:As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from the original 3DGS has attracted significant research attention. We introduce CAGE-GS, a cage-based 3DGS deformation method that seamlessly aligns a source 3DGS scene with a user-defined target shape. Our approach learns a deformation cage from the target, which guides the geometric transformation of the source scene. While the cages effectively control structural alignment, preserving the textural appearance of 3DGS remains challenging due to the complexity of covariance parameters. To address this, we employ a Jacobian matrix-based strategy to update the covariance parameters of each Gaussian, ensuring texture fidelity post-deformation. Our method is highly flexible, accommodating various target shape representations, including texts, images, point clouds, meshes and 3DGS models. Extensive experiments and ablation studies on both public datasets and newly proposed scenes demonstrate that our method significantly outperforms existing techniques in both efficiency and deformation quality.
Abstract:Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust and reshape content with minimal technical skill. This drag operation has been incorporated into numerous methods to facilitate the editing of 2D images and 3D meshes in design. However, few studies have explored drag-driven editing for the widely-used 3D Gaussian Splatting (3DGS) representation, as deforming 3DGS while preserving shape coherence and visual continuity remains challenging. In this paper, we introduce ARAP-GS, a drag-driven 3DGS editing framework based on As-Rigid-As-Possible (ARAP) deformation. Unlike previous 3DGS editing methods, we are the first to apply ARAP deformation directly to 3D Gaussians, enabling flexible, drag-driven geometric transformations. To preserve scene appearance after deformation, we incorporate an advanced diffusion prior for image super-resolution within our iterative optimization process. This approach enhances visual quality while maintaining multi-view consistency in the edited results. Experiments show that ARAP-GS outperforms current methods across diverse 3D scenes, demonstrating its effectiveness and superiority for drag-driven 3DGS editing. Additionally, our method is highly efficient, requiring only 10 to 20 minutes to edit a scene on a single RTX 3090 GPU.
Abstract:To ease the difficulty of acquiring annotation labels in 3D data, a common method is using unsupervised and open-vocabulary semantic segmentation, which leverage 2D CLIP semantic knowledge. In this paper, unlike previous research that ignores the ``noise'' raised during feature projection from 2D to 3D, we propose a novel distillation learning framework named CUS3D. In our approach, an object-level denosing projection module is designed to screen out the ``noise'' and ensure more accurate 3D feature. Based on the obtained features, a multimodal distillation learning module is designed to align the 3D feature with CLIP semantic feature space with object-centered constrains to achieve advanced unsupervised semantic segmentation. We conduct comprehensive experiments in both unsupervised and open-vocabulary segmentation, and the results consistently showcase the superiority of our model in achieving advanced unsupervised segmentation results and its effectiveness in open-vocabulary segmentation.