Abstract:Music recommender systems frequently utilize network-based models to capture relationships between music pieces, artists, and users. Although these relationships provide valuable insights for predictions, new music pieces or artists often face the cold-start problem due to insufficient initial information. To address this, one can extract content-based information directly from the music to enhance collaborative-filtering-based methods. While previous approaches have relied on hand-crafted audio features for this purpose, we explore the use of contrastively pretrained neural audio embedding models, which offer a richer and more nuanced representation of music. Our experiments demonstrate that neural embeddings, particularly those generated with the Contrastive Language-Audio Pretraining (CLAP) model, present a promising approach to enhancing music recommendation tasks within graph-based frameworks.
Abstract:This paper presents SYBILGAT, a novel approach to Sybil detection in social networks using Graph Attention Networks (GATs). Traditional methods for Sybil detection primarily leverage structural properties of networks; however, they tend to struggle with a large number of attack edges and are often unable to simultaneously utilize both known Sybil and honest nodes. Our proposed method addresses these limitations by dynamically assigning attention weights to different nodes during aggregations, enhancing detection performance. We conducted extensive experiments in various scenarios, including pretraining in sampled subgraphs, synthetic networks, and networks under targeted attacks. The results show that SYBILGAT significantly outperforms the state-of-the-art algorithms, particularly in scenarios with high attack complexity and when the number of attack edges increases. Our approach shows robust performance across different network models and sizes, even as the detection task becomes more challenging. We successfully applied the model to a real-world Twitter graph with more than 269k nodes and 6.8M edges. The flexibility and generalizability of SYBILGAT make it a promising tool to defend against Sybil attacks in online social networks with only structural information.
Abstract:Our work examines the efficacy of employing advanced machine learning methods to solve captchas from Google's reCAPTCHAv2 system. We evaluate the effectiveness of automated systems in solving captchas by utilizing advanced YOLO models for image segmentation and classification. Our main result is that we can solve 100% of the captchas, while previous work only solved 68-71%. Furthermore, our findings suggest that there is no significant difference in the number of challenges humans and bots must solve to pass the captchas in reCAPTCHAv2. This implies that current AI technologies can exploit advanced image-based captchas. We also look under the hood of reCAPTCHAv2, and find evidence that reCAPTCHAv2 is heavily based on cookie and browser history data when evaluating whether a user is human or not. The code is provided alongside this paper.
Abstract:Modern CAPTCHAs rely heavily on vision tasks that are supposedly hard for computers but easy for humans. However, advances in image recognition models pose a significant threat to such CAPTCHAs. These models can easily be fooled by generating some well-hidden "random" noise and adding it to the image, or hiding objects in the image. However, these methods are model-specific and thus can not aid CAPTCHAs in fooling all models. We show in this work that by allowing for more significant changes to the images while preserving the semantic information and keeping it solvable by humans, we can fool many state-of-the-art models. Specifically, we demonstrate that by adding masks of various intensities the Accuracy @ 1 (Acc@1) drops by more than 50%-points for all models, and supposedly robust models such as vision transformers see an Acc@1 drop of 80%-points. These masks can therefore effectively fool modern image classifiers, thus showing that machines have not caught up with humans -- yet.
Abstract:Many graph algorithms can be viewed as sets of rules that are iteratively applied, with the number of iterations dependent on the size and complexity of the input graph. Existing machine learning architectures often struggle to represent these algorithmic decisions as discrete state transitions. Therefore, we propose a novel framework: GraphFSA (Graph Finite State Automaton). GraphFSA is designed to learn a finite state automaton that runs on each node of a given graph. We test GraphFSA on cellular automata problems, showcasing its abilities in a straightforward algorithmic setting. For a comprehensive empirical evaluation of our framework, we create a diverse range of synthetic problems. As our main application, we then focus on learning more elaborate graph algorithms. Our findings suggest that GraphFSA exhibits strong generalization and extrapolation abilities, presenting an alternative approach to represent these algorithms.
Abstract:Image datasets serve as the foundation for machine learning models in computer vision, significantly influencing model capabilities, performance, and biases alongside architectural considerations. Therefore, understanding the composition and distribution of these datasets has become increasingly crucial. To address the need for intuitive exploration of these datasets, we propose AEye, an extensible and scalable visualization tool tailored to image datasets. AEye utilizes a contrastively trained model to embed images into semantically meaningful high-dimensional representations, facilitating data clustering and organization. To visualize the high-dimensional representations, we project them onto a two-dimensional plane and arrange images in layers so users can seamlessly navigate and explore them interactively. AEye facilitates semantic search functionalities for both text and image queries, enabling users to search for content. We open-source the codebase for AEye, and provide a simple configuration to add datasets.
Abstract:Enterprise credit assessment is critical for evaluating financial risk, and Graph Neural Networks (GNNs), with their advanced capability to model inter-entity relationships, are a natural tool to get a deeper understanding of these financial networks. However, existing GNN-based methodologies predominantly emphasize entity-level attention mechanisms for contagion risk aggregation, often overlooking the heterogeneous importance of different feature dimensions, thus falling short in adequately modeling credit risk levels. To address this issue, we propose a novel architecture named Graph Dimension Attention Network (GDAN), which incorporates a dimension-level attention mechanism to capture fine-grained risk-related characteristics. Furthermore, we explore the interpretability of the GNN-based method in financial scenarios and propose a simple but effective data-centric explainer for GDAN, called GDAN-DistShift. DistShift provides edge-level interpretability by quantifying distribution shifts during the message-passing process. Moreover, we collected a real-world, multi-source Enterprise Credit Assessment Dataset (ECAD) and have made it accessible to the research community since high-quality datasets are lacking in this field. Extensive experiments conducted on ECAD demonstrate the effectiveness of our methods. In addition, we ran GDAN on the well-known datasets SMEsD and DBLP, also with excellent results.
Abstract:Cue points indicate possible temporal boundaries in a transition between two pieces of music in DJ mixing and constitute a crucial element in autonomous DJ systems as well as for live mixing. In this work, we present a novel method for automatic cue point estimation, interpreted as a computer vision object detection task. Our proposed system is based on a pre-trained object detection transformer which we fine-tune on our novel cue point dataset. Our provided dataset contains 21k manually annotated cue points from human experts as well as metronome information for nearly 5k individual tracks, making this dataset 35x larger than the previously available cue point dataset. Unlike previous methods, our approach does not require low-level musical information analysis, while demonstrating increased precision in retrieving cue point positions. Moreover, our proposed method demonstrates high adherence to phrasing, a type of high-level music structure commonly emphasized in electronic dance music. The code, model checkpoints, and dataset are made publicly available.
Abstract:The Bitcoin Lightning Network is a layer 2 protocol designed to facilitate fast and inexpensive Bitcoin transactions. It operates by establishing channels between users, where Bitcoin is locked and transactions are conducted off-chain until the channels are closed, with only the initial and final transactions recorded on the blockchain. Routing transactions through intermediary nodes is crucial for users without direct channels, allowing these routing nodes to collect fees for their services. Nodes announce their channels to the network, forming a graph with channels as edges. In this paper, we analyze the graph structure of the Lightning Network and investigate the statistical relationships between node properties using machine learning, particularly Graph Neural Networks (GNNs). We formulate a series of tasks to explore these relationships and provide benchmarks for GNN architectures, demonstrating how topological and neighbor information enhances performance. Our evaluation of several models reveals the effectiveness of GNNs in these tasks and highlights the insights gained from their application.
Abstract:Algorithmic reasoning is a fundamental cognitive ability that plays a pivotal role in problem-solving and decision-making processes. Reinforcement Learning (RL) has demonstrated remarkable proficiency in tasks such as motor control, handling perceptual input, and managing stochastic environments. These advancements have been enabled in part by the availability of benchmarks. In this work we introduce PUZZLES, a benchmark based on Simon Tatham's Portable Puzzle Collection, aimed at fostering progress in algorithmic and logical reasoning in RL. PUZZLES contains 40 diverse logic puzzles of adjustable sizes and varying levels of complexity; many puzzles also feature a diverse set of additional configuration parameters. The 40 puzzles provide detailed information on the strengths and generalization capabilities of RL agents. Furthermore, we evaluate various RL algorithms on PUZZLES, providing baseline comparisons and demonstrating the potential for future research. All the software, including the environment, is available at https://github.com/ETH-DISCO/rlp.