This article presents an application that evaluates the feasibility of humanoid robots as interactive guides in art museums. The application entailes programming a NAO robot and a chatbot to provide information about art pieces in a simulated museum environment. In this controlled scenario, the learning employees interact with the robot and the chatbot. The result is a skilled participation in the interactions, along with the effectiveness of the robot and chatbot that communicates the basic details of the art objects. You see natural and fluid interactions between the students and the robot. This suggests that the addition of humanoid robots to museums may provide a better experience for visitors, but also the need to continue to do more to optimize the quality of interaction. This study contributes to understanding the possibilities and requirements of applying humanoid technologies in a cultural context.
This article describes the design and development of robotic prototypes for robotic soccer competitions using Dynamixel motors. Although the prototypes are not aimed at world-class competitions, they represent a significant step in the development of sports robots. Model XL430-W250 Dynamixel motors were chosen and electronic circuits were implemented using control boards such as OpenCR and Raspberry Pi 3. A crucial component was introduced: a step-up board that charges a capacitor to create a powerful kick to the ball via anelectromagnet controlled by Arduino Nano. The programming and coordination of the prototypes was carried out using the ROS environment (Robot Operating System), which allows effective integration of movements and communication. Although the prototypes were not optimized for global competition, they underwent extensive testing, evaluating their speed and maneuverability, as well as soccer tactics in the GRSim simulator. These prototypes contribute to the further development of sports robotics and illustrate the research potential in this exciting area.
This work focuses on drones or UAVs (Unmanned Aerial Vehicles) for use in industry in general. These vehicles have a large number of uses and potential in the industry, as a tool for civil engineering, medicine, mining, among others. However, this vehicle is limited for use indoors due to the need for GPS and it does not work indoors. In this way, this work presents a UAV that works without GPS, thus being able to be used in closed spaces for example and have good precision. The work is based on an approach that uses computer vision and GPS.
The implementation of robots to enhance some processes has become popular in recent years due to the accelerated way of production in some factories. Within this context was where robotics has emerged, firstly with stationary robots and more recently mobile robots, namely aerial and terrestrial robots. They can be used for delimited processes within a function, mainly the stationary robots, but also for research in wider areas and even competition. This work summarizes the construction of a model of terrestrial mobile robot that makes the use of artificial intelligence for the purpose of research and competitions, all of that with the basic sensing that can be used in industry.