With the advent of mobile phone photography and point-and-shoot cameras, deep-burst imaging is widely used for a number of photographic effects such as depth of field, super-resolution, motion deblurring, and image denoising. In this work, we propose to solve the problem of deep-burst image denoising by including an optical flow-based correspondence estimation module which aligns all the input burst images with respect to a reference frame. In order to deal with varying noise levels the individual burst images are pre-filtered with different settings. Exploiting the established correspondences one network block predicts a pixel-wise spatially-varying filter kernel to smooth each image in the original and prefiltered bursts before fusing all images to generate the final denoised output. The resulting pipeline achieves state-of-the-art results by combining all available information provided by the burst.
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image illumination given a set of object images captured under varying illumination. Our key technique is a novel illumination integration network called Neural-PIL that replaces a costly illumination integral operation in the rendering with a simple network query. In addition, we also learn deep low-dimensional priors on BRDF and illumination representations using novel smooth manifold auto-encoders. Our decompositions can result in considerably better BRDF and light estimates enabling more accurate novel view-synthesis and relighting compared to prior art. Project page: https://markboss.me/publication/2021-neural-pil/
Decomposing a scene into its shape, reflectance, and illumination is a challenging but essential problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. By decomposing a scene into explicit representations, any rendering framework can be leveraged to generate novel views under any illumination in real-time. NeRD is a method that achieves this decomposition by introducing physically-based rendering to neural radiance fields. Even challenging non-Lambertian reflectances, complex geometry, and unknown illumination can be decomposed to high-quality models. The datasets and code is available at the project page: https://markboss.me/publication/2021-nerd/