The detection of offensive, hateful content on social media is a challenging problem that affects many online users on a daily basis. Hateful content is often used to target a group of people based on ethnicity, gender, religion and other factors. The hate or contempt toward women has been increasing on social platforms. Misogynous content detection is especially challenging when textual and visual modalities are combined to form a single context, e.g., an overlay text embedded on top of an image, also known as meme. In this paper, we present a multimodal architecture that combines textual and visual features in order to detect misogynous meme content. The proposed architecture is evaluated in the SemEval-2022 Task 5: MAMI - Multimedia Automatic Misogyny Identification challenge under the team name TIB-VA. Our solution obtained the best result in the Task-B where the challenge is to classify whether a given document is misogynous and further identify the main sub-classes of shaming, stereotype, objectification, and violence.
The emerging research field Search as Learning investigates how the Web facilitates learning through modern information retrieval systems. SAL research requires significant amounts of data that capture both search behavior of users and their acquired knowledge in order to obtain conclusive insights or train supervised machine learning models. However, the creation of such datasets is costly and requires interdisciplinary efforts in order to design studies and capture a wide range of features. In this paper, we address this issue and introduce an extensive dataset based on a user study, in which $114$ participants were asked to learn about the formation of lightning and thunder. Participants' knowledge states were measured before and after Web search through multiple-choice questionnaires and essay-based free recall tasks. To enable future research in SAL-related tasks we recorded a plethora of features and person-related attributes. Besides the screen recordings, visited Web pages, and detailed browsing histories, a large number of behavioral features and resource features were monitored. We underline the usefulness of the dataset by describing three, already published, use cases.
The detection of offensive, hateful and profane language has become a critical challenge since many users in social networks are exposed to cyberbullying activities on a daily basis. In this paper, we present an analysis of combining different textual features for the detection of hateful or offensive posts on Twitter. We provide a detailed experimental evaluation to understand the impact of each building block in a neural network architecture. The proposed architecture is evaluated on the English Subtask 1A: Identifying Hate, offensive and profane content from the post datasets of HASOC-2021 dataset under the team name TIB-VA. We compared different variants of the contextual word embeddings combined with the character level embeddings and the encoding of collected hate terms.
Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more and more on data-driven technologies to ensure success. Therefore, many approaches require large amounts of data, which are, however, not easy to obtain in general. In this paper, we propose a pipeline for the fully-automated extraction of positional data from broadcast video recordings of soccer matches. In contrast to previous work, the system integrates all necessary sub-tasks like sports field registration, player detection, or team assignment that are crucial for player position estimation. The quality of the modules and the entire system is interdependent. A comprehensive experimental evaluation is presented for the individual modules as well as the entire pipeline to identify the influence of errors to subsequent modules and the overall result. In this context, we propose novel evaluation metrics to compare the output with ground-truth positional data.
The automatic detection of events in complex sports games like soccer and handball using positional or video data is of large interest in research and industry. One requirement is a fundamental understanding of underlying concepts, i.e., events that occur on the pitch. Previous work often deals only with so-called low-level events based on well-defined rules such as free kicks, free throws, or goals. High-level events, such as passes, are less frequently approached due to a lack of consistent definitions. This introduces a level of ambiguity that necessities careful validation when regarding event annotations. Yet, this validation step is usually neglected as the majority of studies adopt annotations from commercial providers on private datasets of unknown quality and focuses on soccer only. To address these issues, we present (1) a universal taxonomy that covers a wide range of low and high-level events for invasion games and is exemplarily refined to soccer and handball, and (2) release two multi-modal datasets comprising video and positional data with gold-standard annotations to foster research in fine-grained and ball-centered event spotting. Experiments on human performance demonstrate the robustness of the proposed taxonomy, and that disagreements and ambiguities in the annotation increase with the complexity of the event. An I3D model for video classification is adopted for event spotting and reveals the potential for benchmarking. Datasets are available at: https://github.com/mm4spa/eigd
In this paper, we introduce iART: an open Web platform for art-historical research that facilitates the process of comparative vision. The system integrates various machine learning techniques for keyword- and content-based image retrieval as well as category formation via clustering. An intuitive GUI supports users to define queries and explore results. By using a state-of-the-art cross-modal deep learning approach, it is possible to search for concepts that were not previously detected by trained classification models. Art-historical objects from large, openly licensed collections such as Amsterdam Rijksmuseum and Wikidata are made available to users.
Illustrations are widely used in education, and sometimes, alternatives are not available for visually impaired students. Therefore, those students would benefit greatly from an automatic illustration description system, but only if those descriptions were complete, correct, and easily understandable using a screenreader. In this paper, we report on a study for the assessment of automated image descriptions. We interviewed experts to establish evaluation criteria, which we then used to create an evaluation questionnaire for sighted non-expert raters, and description templates. We used this questionnaire to evaluate the quality of descriptions which could be generated with a template-based automatic image describer. We present evidence that these templates have the potential to generate useful descriptions, and that the questionnaire identifies problems with description templates.
The recognition of handwritten mathematical expressions in images and video frames is a difficult and unsolved problem yet. Deep convectional neural networks are basically a promising approach, but typically require a large amount of labeled training data. However, such a large training dataset does not exist for the task of handwritten formula recognition. In this paper, we introduce a system that creates a large set of synthesized training examples of mathematical expressions which are derived from LaTeX documents. For this purpose, we propose a novel attention-based generative adversarial network to translate rendered equations to handwritten formulas. The datasets generated by this approach contain hundreds of thousands of formulas, making it ideal for pretraining or the design of more complex models. We evaluate our synthesized dataset and the recognition approach on the CROHME 2014 benchmark dataset. Experimental results demonstrate the feasibility of the approach.
Opinion and sentiment analysis is a vital task to characterize subjective information in social media posts. In this paper, we present a comprehensive experimental evaluation and comparison with six state-of-the-art methods, from which we have re-implemented one of them. In addition, we investigate different textual and visual feature embeddings that cover different aspects of the content, as well as the recently introduced multimodal CLIP embeddings. Experimental results are presented for two different publicly available benchmark datasets of tweets and corresponding images. In contrast to the evaluation methodology of previous work, we introduce a reproducible and fair evaluation scheme to make results comparable. Finally, we conduct an error analysis to outline the limitations of the methods and possibilities for the future work.
In informal learning scenarios the popularity of multimedia content, such as video tutorials or lectures, has significantly increased. Yet, the users' interactions, navigation behavior, and consequently learning outcome, have not been researched extensively. Related work in this field, also called search as learning, has focused on behavioral or text resource features to predict learning outcome and knowledge gain. In this paper, we investigate whether we can exploit features representing multimedia resource consumption to predict of knowledge gain (KG) during Web search from in-session data, that is without prior knowledge about the learner. For this purpose, we suggest a set of multimedia features related to image and video consumption. Our feature extraction is evaluated in a lab study with 113 participants where we collected data for a given search as learning task on the formation of thunderstorms and lightning. We automatically analyze the monitored log data and utilize state-of-the-art computer vision methods to extract features about the seen multimedia resources. Experimental results demonstrate that multimedia features can improve KG prediction. Finally, we provide an analysis on feature importance (text and multimedia) for KG prediction.