Abstract:Collaborative virtual reality (VR) environments make team communication observable as it unfolds, but conventional transcript analyses often summarize entire trials or divide them into fixed temporal windows. Such approaches can obscure changes in team communication and coordination over time. This article presents a computational framework for detecting and interpreting dynamic team-process phases from timestamped dialogue in a collaborative VR game. The framework uses late chunking to generate context-aware transcript representations, aggregates them into temporal chunks, and applies penalized Gaussian-kernel change-point detection to identify semantic transitions in team communication. After boundary detection, term frequency--inverse document frequency (TF-IDF), non-negative matrix factorization (NMF), and representative transcript segments provide structured evidence for phase interpretation. A locally deployed large language model (LLM) uses in-context learning to generate initial interpretations that are subsequently reviewed by humans. Independently recorded interaction logs are then aligned with the detected phases to examine corresponding task-action patterns. The evaluation compares representations, pooling strategies, segmentation methods, parameter settings, reviewed phase interpretations, and phase-aligned interaction profiles. The results show that the framework identifies coherent and interpretable phase structures while preserving traceability to the underlying transcript evidence. The correspondence between transcript-derived phases and interaction behavior further supports their relevance for analyzing collaborative activity. The framework therefore offers a transparent and transferable approach for studying temporal changes in teamwork from timestamped transcripts across collaborative task settings.
Abstract:Understanding human states and interaction dynamics is a core goal of human-computer interaction (HCI). As interaction paradigms become more immersive, virtual reality (VR) has emerged as a powerful platform for studying collaborative work. In such settings, evaluating team collaboration states, including team performance and team resilience, requires continuous and reliable inference of latent team-level cognitive and affective states from multi-modal sensor data, such as speech signals. However, generating ground truth labels for these latent states remains challenging due to sensor-induced noise, contextual variability, and sparse expert annotations. Traditional self-reporting approaches provide only static and delayed measurements and are therefore insufficient for capturing dynamic team processes reflected in continuous speech data. In this work, we propose a large language model (LLM)-driven, agentic inference workflow for automated emotion-related synthetic ground truth generation from streaming speech data in multi-user VR environments. Leveraging the generalization capabilities of LLMs, we use In-Context Learning (ICL) with few-shot demonstrations of paired audio-based samples and their corresponding transcriptions. ICL tends to achieve task adaptation comparable to model fine-tuning while circumventing the computational overhead of parameter updates. To construct informative and robust in-context prompts, we adopt a retrieval-based selection strategy that dynamically identifies relevant audio demonstrations based on similarity in the acoustic feature space.
Abstract:The relationship between brain lateralization and cognitive functions is well-documented. The left hemisphere primarily handles tasks such as language and arithmetic, while the right hemisphere is involved in creative activities like drawing and music perception. Eye-tracking technology has shown the potential to reveal cognitive states by measuring ocular metrics such as pupil diameter and fixation duration. However, the ability to distinguish lateralized brain activity using these ocular metrics remains underexplored. Here, we demonstrate that pupil diameter and fixation duration can effectively classify left and right brain hemisphere activities. We obtained a considerably high classification performance, with an F1 score of 0.894. The results suggest that ocular metrics are robust indicators of lateralized brain activity and can be applied in cognitive monitoring and neurorehabilitation. Our future work expands on this by integrating these methods into real-time applications EyeBrain, potentially broadening their use across various cognitive and neurological domains.