Abstract:Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA$_1$, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and robotic actions to enhance behavior generalization. Notably, WSA$_1$ achieves highly data-efficient pre-training with 6k hours of expert demonstration data (only 1k hours from real robot), while delivering competitive manipulation performance (93% success rate) on RoboTwin2.0 simulation benchmark and achieving +20% average boosted performance over state-of-the-art RFMs on real-world robot control tasks. These results reveal that generalizable RFM can be attained without large-scale real robot data when paired with 3D-centric world-action joint modeling, which offers a practical and affordable pathway to generalist robotic systems.
Abstract:Aligning generative 3D reconstructions with partial monocular observations is a critical but under-explored challenge in computer vision. This task is inherently ill-posed due to severe asymmetries between noisy, sparse monocular inputs and dense generative priors, whose scale ambiguity and geometric hallucinations, combined with the lack of initial overlap, render traditional registration pipelines ineffective. To resolve these issues, we propose a training-free and interpretable geometric alignment framework that grounds generative 3D priors via a 3D similarity transformation (Sim(3)), which can recover accurate metric scale and pose. Specifically, we introduce an explicit scale factor to resolve metric ambiguity and employ a coarse-to-fine alignment strategy, leveraging geometry-aware descriptors for robust initialization and a decoupled closed-form solver for precision refinement. In addition, we introduce a Hallucination Filtering operation to effectively suppress outliers caused by hallucinated geometry. To evaluate alignment performance under these extreme conditions, we introduce GenPMOAlign--Where2Place, a rigorous benchmark specifically designed for Generative-to-Partial Monocular Observational Alignment. Experiments demonstrate that our method achieves stable and accurate registration, substantially outperforming both classical geometric pipelines and state-of-the-art learning-based baselines. Code and the benchmark will be publicly released.
Abstract:Understanding human states and interaction dynamics is a core goal of human-computer interaction (HCI). As interaction paradigms become more immersive, virtual reality (VR) has emerged as a powerful platform for studying collaborative work. In such settings, evaluating team collaboration states, including team performance and team resilience, requires continuous and reliable inference of latent team-level cognitive and affective states from multi-modal sensor data, such as speech signals. However, generating ground truth labels for these latent states remains challenging due to sensor-induced noise, contextual variability, and sparse expert annotations. Traditional self-reporting approaches provide only static and delayed measurements and are therefore insufficient for capturing dynamic team processes reflected in continuous speech data. In this work, we propose a large language model (LLM)-driven, agentic inference workflow for automated emotion-related synthetic ground truth generation from streaming speech data in multi-user VR environments. Leveraging the generalization capabilities of LLMs, we use In-Context Learning (ICL) with few-shot demonstrations of paired audio-based samples and their corresponding transcriptions. ICL tends to achieve task adaptation comparable to model fine-tuning while circumventing the computational overhead of parameter updates. To construct informative and robust in-context prompts, we adopt a retrieval-based selection strategy that dynamically identifies relevant audio demonstrations based on similarity in the acoustic feature space.
Abstract:Motion forecasting is central to visual intelligence: agents must anticipate how objects will move in order to plan actions, reason about physical interactions, and synthesize realistic futures. We argue that 3D points in world coordinates provide a general representation that is class-agnostic, view-stable, compact, and directly useful for downstream tasks. We formalize the task of goal-conditioned 3D point motion forecasting: given a short visual history, a set of 3D query points on an object of interest, and a language description of the intended goal, the model predicts the future 3D trajectory of each point. We introduce a full stack to study this task at scale: (1) MolmoMotion-1M is a large corpus of action-described, object-grounded 3D point trajectories annotated from 1.16M unconstrained videos; (2) PointMotionBench is a human-verified benchmark spanning 111 object categories and 61 motion types; and (3) MolmoMotion is a general motion forecasting model that supports both autoregressive coordinate prediction and flow-matching-based trajectory generation. MolmoMotion accurately predicts diverse motion patterns with different language instructions, and significantly outperforms existing motion prediction baselines on PointMotionBench. Finally, we show that the learned 3D motion prior transfers well to downstream applications: it improves training efficiency and generalization for robot manipulation, and its predicted trajectories provide effective motion guidance for generative models to synthesize videos with more realistic object motion.
Abstract:Reactive capability is a key property of data-driven behavior world model simulators for autonomous driving simulation systems. With this capability, simulated world agents can respond feasibly to autonomous vehicle (AV) behaviors that differ from the log. However, existing behavior simulation benchmarks do not directly measure reactive capability. They often let the simulator jointly control the AV and surrounding agents and evaluate realism through log similarity or open-loop prediction metrics. In this work, we introduce ReactSim-Bench for evaluating the reactive capability of behavior world model simulation in autonomous driving. We decouple the control of agents and the AV, using AV behaviors that differ from the log and require agents to respond as independent AV inputs. To obtain these AV behaviors, we construct a pipeline that uses an AV planner model to generate candidate behaviors and filters the data using rules and manual verification. Collision metrics, map-based metrics, and kinematic feasibility metrics are used to evaluate the safety and rule compliance of reactive responses. We construct 2,636 test scenarios with three categories and conduct a systematic evaluation of state-of-the-art models across multiple architectures, including Transformer-based, diffusion-based, and next-token-prediction-based models. We further analyze how replan frequency affects performance and provide insights for future studies.
Abstract:Pansharpening aims to generate high-resolution multispectral (HRMS) images by fusing low-resolution multispectral (LRMS) and high-resolution panchromatic (PAN) images. Although deep learning has advanced this field, mainstream frequency-based methods relying on standard scaled dot-product attention suffer from quadratic computational complexity and fail to exploit the inherent regional sparsity of remote sensing imagery. Furthermore, existing spatial enhancement strategies typically employ static convolution kernels, which struggle to adapt to the complex frequency and regional variations of PAN and MS images. To address these bottlenecks, we propose a Region-Aware Fusion (RAFNet) Network that synergistically models spatial and frequency information. Specifically, we design a Spatial Adaptive Refinement (SAR) module that leverages the discrete wavelet transform (DWT) for directional frequency separation and K-means clustering for regional partitioning, which enables the dynamic construction of region-specific adaptive convolution kernels, achieving spatially and frequency-adaptive feature enhancement. Moreover, we introduce a Clustered Frequency Aggregation (CFA) module based on a sparse attention mechanism guided by the semantic clusters, which executes a region-aware sparse attention strategy that drastically reduces computational redundancy while ensuring high-quality frequency feature extraction. In addition we integrated these modules into a progressive, multi-level spatial-frequency network architecture to facilitate robust interaction and accurate image reconstruction. Extensive experiments on multiple benchmark datasets demonstrate that the proposed RAFNet significantly outperforms state-of-the-art pansharpening methods in both reduced- and full-resolution assessments. The code is available at https://github.com/PatrickNod/RAFNet.
Abstract:Multimodal Large Language Models (MLLMs) are increasingly being deployed as automated content moderators. Within this landscape, we uncover a critical threat: Adversarial Smuggling Attacks. Unlike adversarial perturbations (for misclassification) and adversarial jailbreaks (for harmful output generation), adversarial smuggling exploits the Human-AI capability gap. It encodes harmful content into human-readable visual formats that remain AI-unreadable, thereby evading automated detection and enabling the dissemination of harmful content. We classify smuggling attacks into two pathways: (1) Perceptual Blindness, disrupting text recognition; and (2) Reasoning Blockade, inhibiting semantic understanding despite successful text recognition. To evaluate this threat, we constructed SmuggleBench, the first comprehensive benchmark comprising 1,700 adversarial smuggling attack instances. Evaluations on SmuggleBench reveal that both proprietary (e.g., GPT-5) and open-source (e.g., Qwen3-VL) state-of-the-art models are vulnerable to this threat, producing Attack Success Rates (ASR) exceeding 90%. By analyzing the vulnerability through the lenses of perception and reasoning, we identify three root causes: the limited capabilities of vision encoders, the robustness gap in OCR, and the scarcity of domain-specific adversarial examples. We conduct a preliminary exploration of mitigation strategies, investigating the potential of test-time scaling (via CoT) and adversarial training (via SFT) to mitigate this threat. Our code is publicly available at https://github.com/zhihengli-casia/smugglebench.
Abstract:Deciphering ancient Chinese Oracle Bone Script (OBS) is a challenging task that offers insights into the beliefs, systems, and culture of the ancient era. Existing approaches treat decipherment as a closed-set image recognition problem, which fails to bridge the ``interpretation gap'': while individual characters are often unique and rare, they are composed of a limited set of recurring, pictographic components that carry transferable semantic meanings. To leverage this structural logic, we propose an agent-driven Vision-Language Model (VLM) framework that integrates a VLM for precise visual grounding with an LLM-based agent to automate a reasoning chain of component identification, graph-based knowledge retrieval, and relationship inference for linguistically accurate interpretation. To support this, we also introduce OB-Radix, an expert-annotated dataset providing structural and semantic data absent from prior corpora, comprising 1,022 character images (934 unique characters) and 1,853 fine-grained component images across 478 distinct components with verified explanations. By evaluating our system across three benchmarks of different tasks, we demonstrate that our framework yields more detailed and precise decipherments compared to baseline methods.
Abstract:Traditional RAN systems are closed and monolithic, stifling innovation. The openness and programmability enabled by Open Radio Access Network (O-RAN) are envisioned to revolutionize cellular networks with control-plane applications--xApps. The development of xApps (typically by third-party developers), however, remains time-consuming and cumbersome, often requiring months of manual coding and integration, which hinders the roll-out of new functionalities in practice. To lower the barrier of xApp development for both developers and network operators, we present AutORAN, the first LLM-driven natural language programming framework for agile xApps that automates the entire xApp development pipeline. In a nutshell, AutORAN turns high-level user intents into swiftly deployable xApps within minutes, eliminating the need for manual coding or testing. To this end, AutORAN builds a fully automated xApp generation pipeline, which integrates multiple functional modules (from user requirement elicitation, AI/ML function design and validation, to xApp synthesis and deployment). We design, implement, and comprehensively evaluate AutORAN on representative xApp tasks. Results show AutORAN-generated xApps can achieve similar or even better performance than the best known hand-crafted baselines. AutORAN drastically accelerates the xApp development cycle (from user intent elicitation to roll-out), streamlining O-RAN innovation.
Abstract:This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse leverages the generation capability of large video models and integrates three key innovations: 1) A dataset for large-scale multi-agent interactive world modeling is built on the CARLA simulation platform, featuring diverse scenes, weather conditions, and interactive trajectories with paired multi-view videos (front/ rear/ left/ right views per agent) and camera data. 2) We propose a spatial concatenation strategy for four-view videos of independent agents to model a broader environment and to ensure internal multi-view geometric consistency. 3) We integrate cross-agent attention blocks into the pretrained video model, which enable interactive transmission of spatial-temporal information across agents, guaranteeing shared world consistency in overlapping regions and reasonable generation in non-overlapping regions. ShareVerse, which supports 49-frame large-scale video generation, accurately perceives the position of dynamic agents and achieves consistent shared world modeling.