The robotic manipulation of Deformable Linear Objects (DLOs) is a vital and challenging task that is important in many practical applications. Classical model-based approaches to this problem require an accurate model to capture how robot motions affect the deformation of the DLO. Nowadays, data-driven models offer the best tradeoff between quality and computation time. This paper analyzes several learning-based 3D models of the DLO and proposes a new one based on the Transformer architecture that achieves superior accuracy, even on the DLOs of different lengths, thanks to the proposed scaling method. Moreover, we introduce a data augmentation technique, which improves the prediction performance of almost all considered DLO data-driven models. Thanks to this technique, even a simple Multilayer Perceptron (MLP) achieves close to state-of-the-art performance while being significantly faster to evaluate. In the experiments, we compare the performance of the learning-based 3D models of the DLO on several challenging datasets quantitatively and demonstrate their applicability in the task of shaping a DLO.
While the manipulation of rigid objects is an extensively explored research topic, deformable linear object (DLO) manipulation seems significantly underdeveloped. A potential reason for this is the inherent difficulty in describing and observing the state of the DLO as its geometry changes during manipulation. This paper proposes an algorithm for fast-tracking the shape of a DLO based on the masked image. Having no prior knowledge about the tracked object, the proposed method finds a reliable representation of the shape of the tracked object within tens of milliseconds. This algorithm's main idea is to first skeletonize the DLO mask image, walk through the parts of the DLO skeleton, arrange the segments into an ordered path, and finally fit a B-spline into it. Experiments show that our solution outperforms the State-of-the-Art approaches in DLO's shape reconstruction accuracy and algorithm running time and can handle challenging scenarios such as severe occlusions, self-intersections, and multiple DLOs in a single image.
Motion planning is a mature area of research in robotics with many well-established methods based on optimization or sampling the state space, suitable for solving kinematic motion planning. However, when dynamic motions under constraints are needed and computation time is limited, fast kinodynamic planning on the constraint manifold is indispensable. In recent years, learning-based solutions have become alternatives to classical approaches, but they still lack comprehensive handling of complex constraints, such as planning on a lower-dimensional manifold of the task space while considering the robot's dynamics. This paper introduces a novel learning-to-plan framework that exploits the concept of constraint manifold, including dynamics, and neural planning methods. Our approach generates plans satisfying an arbitrary set of constraints and computes them in a short constant time, namely the inference time of a neural network. This allows the robot to plan and replan reactively, making our approach suitable for dynamic environments. We validate our approach on two simulated tasks and in a demanding real-world scenario, where we use a Kuka LBR Iiwa 14 robotic arm to perform the hitting movement in robotic Air Hockey.
This paper demonstrates how an efficient representation of the planned path using B-splines, and a construction procedure that takes advantage of the neural network's inductive bias, speed up both the inference and training of a DNN-based motion planner. We build upon our recent work on learning local car maneuvers from past experience using a DNN architecture, introducing a novel B-spline path construction method, making it possible to generate local maneuvers in almost constant time of about 11 ms, respecting a number of constraints imposed by the environment map and the kinematics of a car-like vehicle. We evaluate thoroughly the new planner employing the recent Bench-MR framework to obtain quantitative results showing that our method outperforms state-of-the-art planners by a large margin in the considered task.
The extended state observer (ESO) is an inherent element of robust observer-based control systems that allows estimating the impact of disturbance on system dynamics. Proper tuning of ESO parameters is necessary to ensure a good quality of estimated quantities and impacts the overall performance of the robust control structure. In this paper, we propose a neural network (NN) based tuning procedure that allows the user to prioritize between selected quality criteria such as the control and observation errors and the specified features of the control signal. The designed NN provides an accurate assessment of the control system performance and returns a set of ESO parameters that delivers a near-optimal solution to the user-defined cost function. The proposed tuning procedure, using an estimated state from the single closed-loop experiment produces near-optimal ESO gains within seconds.
We propose a computationally efficient $G$-invariant neural network that approximates functions invariant to the action of a given permutation subgroup $G \leq S_n$ of the symmetric group on input data. The key element of the proposed network architecture is a new $G$-invariant transformation module, which produces a $G$-invariant latent representation of the input data. Theoretical considerations are supported by numerical experiments, which demonstrate the effectiveness and strong generalization properties of the proposed method in comparison to other $G$-invariant neural networks.
Being able to rapidly respond to the changing scenes and traffic situations by generating feasible local paths is of pivotal importance for car autonomy. We propose to train a deep neural network (DNN) to plan feasible and nearly-optimal paths for kinematically constrained vehicles in small constant time. Our DNN model is trained using a novel weakly supervised approach and a gradient-based policy search. On real and simulated scenes and a large set of local planning problems, we demonstrate that our approach outperforms the existing planners with respect to the number of successfully completed tasks. While the path generation time is about 40 ms, the generated paths are smooth and comparable to those obtained from conventional path planners.
Soft grippers are gaining significant attention in the manipulation of elastic objects, where it is required to handle soft and unstructured objects which are vulnerable to deformations. A crucial problem is to estimate the physical parameters of a squeezed object to adjust the manipulation procedure, which is considered as a significant challenge. To the best of the authors' knowledge, there is not enough research on physical parameters estimation using deep learning algorithms on measurements from direct interaction with objects using robotic grippers. In our work, we proposed a trainable system for the regression of a stiffness coefficient and provided extensive experiments using the physics simulator environment. Moreover, we prepared the application that works in the real-world scenario. Our system can reliably estimate the stiffness of an object using the Yale OpenHand soft gripper based on readings from Inertial Measurement Units (IMUs) attached to its fingers. Additionally, during the experiments, we prepared three datasets of signals gathered while squeezing objects -- two created in the simulation environment and one composed of real data.
An efficient path planner for autonomous car-like vehicles should handle the strong kinematic constraints, particularly in confined spaces commonly encountered while maneuvering in city traffic, and should enable rapid planning, as the city traffic scenarios are highly dynamic. State-of-the-art planning algorithms handle such difficult cases at high computational cost, often yielding non-deterministic results. However, feasible local paths can be quickly generated leveraging the past planning experience gained in the same or similar environment. While learning through supervised training is problematic for real traffic scenarios, we introduce in this paper a novel neural network-based method for path planning, which employs a gradient-based self-supervised learning algorithm to predict feasible paths. This approach strongly exploits the experience gained in the past and rapidly yields feasible maneuver plans for car-like vehicles with limited steering-angle. The effectiveness of such an approach has been confirmed by computational experiments.
We introduce a method to design a computationally efficient $G$-invariant neural network that approximates functions invariant to the action of a given permutation subgroup $G \leq S_n$ of the symmetric group on input data. The key element of the proposed network architecture is a new $G$-invariant transformation module, which produces a $G$-invariant latent representation of the input data. This latent representation is then processed with a multi-layer perceptron in the network. We prove the universality of the proposed architecture, discuss its properties and highlight its computational and memory efficiency. Theoretical considerations are supported by numerical experiments involving different network configurations, which demonstrate the effectiveness and strong generalization properties of the proposed method in comparison to other $G$-invariant neural networks.