Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of 3D objects. However, none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time, we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object, the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non disentanglement-capable state-of-the art methods.
We propose SF2SE3, a novel approach to estimate scene dynamics in form of a segmentation into independently moving rigid objects and their SE(3)-motions. SF2SE3 operates on two consecutive stereo or RGB-D images. First, noisy scene flow is obtained by application of existing optical flow and depth estimation algorithms. SF2SE3 then iteratively (1) samples pixel sets to compute SE(3)-motion proposals, and (2) selects the best SE(3)-motion proposal with respect to a maximum coverage formulation. Finally, objects are formed by assigning pixels uniquely to the selected SE(3)-motions based on consistency with the input scene flow and spatial proximity. The main novelties are a more informed strategy for the sampling of motion proposals and a maximum coverage formulation for the proposal selection. We conduct evaluations on multiple datasets regarding application of SF2SE3 for scene flow estimation, object segmentation and visual odometry. SF2SE3 performs on par with the state of the art for scene flow estimation and is more accurate for segmentation and odometry.
Recent deep learning approaches for multi-view depth estimation are employed either in a depth-from-video or a multi-view stereo setting. Despite different settings, these approaches are technically similar: they correlate multiple source views with a keyview to estimate a depth map for the keyview. In this work, we introduce the Robust Multi-View Depth Benchmark that is built upon a set of public datasets and allows evaluation in both settings on data from different domains. We evaluate recent approaches and find imbalanced performances across domains. Further, we consider a third setting, where camera poses are available and the objective is to estimate the corresponding depth maps with their correct scale. We show that recent approaches do not generalize across datasets in this setting. This is because their cost volume output runs out of distribution. To resolve this, we present the Robust MVD Baseline model for multi-view depth estimation, which is built upon existing components but employs a novel scale augmentation procedure. It can be applied for robust multi-view depth estimation, independent of the target data. We provide code for the proposed benchmark and baseline model at https://github.com/lmb-freiburg/robustmvd.
Despite the success of deep learning in disparity estimation, the domain generalization gap remains an issue. We propose a semi-supervised pipeline that successfully adapts DispNet to a real-world domain by joint supervised training on labeled synthetic data and self-supervised training on unlabeled real data. Furthermore, accounting for the limitations of the widely-used photometric loss, we analyze the impact of deep feature reconstruction as a promising supervisory signal for disparity estimation.