Monocular 3D human pose estimation (3D-HPE) is an inherently ambiguous task, as a 2D pose in an image might originate from different possible 3D poses. Yet, most 3D-HPE methods rely on regression models, which assume a one-to-one mapping between inputs and outputs. In this work, we provide theoretical and empirical evidence that, because of this ambiguity, common regression models are bound to predict topologically inconsistent poses, and that traditional evaluation metrics, such as the MPJPE, P-MPJPE and PCK, are insufficient to assess this aspect. As a solution, we propose ManiPose, a novel manifold-constrained multi-hypothesis model capable of proposing multiple candidate 3D poses for each 2D input, together with their corresponding plausibility. Unlike previous multi-hypothesis approaches, our solution is completely supervised and does not rely on complex generative models, thus greatly facilitating its training and usage. Furthermore, by constraining our model to lie within the human pose manifold, we can guarantee the consistency of all hypothetical poses predicted with our approach, which was not possible in previous works. We illustrate the usefulness of ManiPose in a synthetic 1D-to-2D lifting setting and demonstrate on real-world datasets that it outperforms state-of-the-art models in pose consistency by a large margin, while still reaching competitive MPJPE performance.
In this paper, we explore a new domain for video-to-video translation. Motivated by the availability of animation movies that are adopted from illustrated books for children, we aim to stylize these videos with the style of the original illustrations. Current state-of-the-art video-to-video translation models rely on having a video sequence or a single style image to stylize an input video. We introduce a new problem for video stylizing where an unordered set of images are used. This is a challenging task for two reasons: i) we do not have the advantage of temporal consistency as in video sequences; ii) it is more difficult to obtain consistent styles for video frames from a set of unordered images compared to using a single image. Most of the video-to-video translation methods are built on an image-to-image translation model, and integrate additional networks such as optical flow, or temporal predictors to capture temporal relations. These additional networks make the model training and inference complicated and slow down the process. To ensure temporal coherency in video-to-video style transfer, we propose a new generator network with feature warping layers which overcomes the limitations of the previous methods. We show the effectiveness of our method on three datasets both qualitatively and quantitatively. Code and pretrained models are available at https://github.com/giddyyupp/wait.
We propose SeedAL, a method to seed active learning for efficient annotation of 3D point clouds for semantic segmentation. Active Learning (AL) iteratively selects relevant data fractions to annotate within a given budget, but requires a first fraction of the dataset (a 'seed') to be already annotated to estimate the benefit of annotating other data fractions. We first show that the choice of the seed can significantly affect the performance of many AL methods. We then propose a method for automatically constructing a seed that will ensure good performance for AL. Assuming that images of the point clouds are available, which is common, our method relies on powerful unsupervised image features to measure the diversity of the point clouds. It selects the point clouds for the seed by optimizing the diversity under an annotation budget, which can be done by solving a linear optimization problem. Our experiments demonstrate the effectiveness of our approach compared to random seeding and existing methods on both the S3DIS and SemanticKitti datasets. Code is available at \url{https://github.com/nerminsamet/seedal}.
We propose a new method for producing color images from sketches. Current solutions in sketch colorization either necessitate additional user instruction or are restricted to the "paired" translation strategy. We leverage semantic image segmentation from a general-purpose panoptic segmentation network to generate an additional adversarial loss function. The proposed loss function is compatible with any GAN model. Our method is not restricted to datasets with segmentation labels and can be applied to unpaired translation tasks as well. Using qualitative, and quantitative analysis, and based on a user study, we demonstrate the efficacy of our method on four distinct image datasets. On the FID metric, our model improves the baseline by up to 35 points. Our code, pretrained models, scripts to produce newly introduced datasets and corresponding sketch images are available at https://github.com/giddyyupp/AdvSegLoss.
3D human whole-body pose estimation aims to localize precise 3D keypoints on the entire human body, including the face, hands, body, and feet. Due to the lack of a large-scale fully annotated 3D whole-body dataset, a common approach has been to train several deep networks separately on datasets dedicated to specific body parts, and combine them during inference. This approach suffers from complex training and inference pipelines because of the different biases in each dataset used. It also lacks a common benchmark which makes it difficult to compare different methods. To address these issues, we introduce Human3.6M 3D WholeBody (H3WB) which provides whole-body annotations for the Human3.6M dataset using the COCO Wholebody layout. H3WB is a large scale dataset with 133 whole-body keypoint annotations on 100K images, made possible by our new multi-view pipeline. Along with H3WB, we propose 3 tasks: i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, iii) 3D whole-body pose estimation from a single RGB image. We also report several baselines from popular methods for these tasks. The dataset is publicly available at \url{https://github.com/wholebody3d/wholebody3d}.
We propose a simple, yet powerful approach for unsupervised object segmentation in videos. We introduce an objective function whose minimum represents the mask of the main salient object over the input sequence. It only relies on independent image features and optical flows, which can be obtained using off-the-shelf self-supervised methods. It scales with the length of the sequence with no need for superpixels or sparsification, and it generalizes to different datasets without any specific training. This objective function can actually be derived from a form of spectral clustering applied to the entire video. Our method achieves on-par performance with the state of the art on standard benchmarks (DAVIS2016, SegTrack-v2, FBMS59), while being conceptually and practically much simpler. Code is available at https://ponimatkin.github.io/ssl-vos.
In this paper, we present the details of Women in Computer Vision Workshop - WiCV 2022, organized alongside the hybrid CVPR 2022 in New Orleans, Louisiana. It provides a voice to a minority (female) group in the computer vision community and focuses on increasing the visibility of these researchers, both in academia and industry. WiCV believes that such an event can play an important role in lowering the gender imbalance in the field of computer vision. WiCV is organized each year where it provides a) opportunity for collaboration between researchers from minority groups, b) mentorship to female junior researchers, c) financial support to presenters to overcome monetary burden and d) large and diverse choice of role models, who can serve as examples to younger researchers at the beginning of their careers. In this paper, we present a report on the workshop program, trends over the past years, a summary of statistics regarding presenters, attendees, and sponsorship for the WiCV 2022 workshop.
In this paper, we present a new bottom-up one-stage method for whole-body pose estimation, which we name "hierarchical point regression," or HPRNet for short, referring to the network that implements this method. To handle the scale variance among different body parts, we build a hierarchical point representation of body parts and jointly regress them. Unlike the existing two-stage methods, our method predicts whole-body pose in a constant time independent of the number of people in an image. On the COCO WholeBody dataset, HPRNet significantly outperforms all previous bottom-up methods on the keypoint detection of all whole-body parts (i.e. body, foot, face and hand); it also achieves state-of-the-art results in the face (75.4 AP) and hand (50.4 AP) keypoint detection. Code and models are available at https://github.com/nerminsamet/HPRNet.git.
This paper presents HoughNet, a one-stage, anchor-free, voting-based, bottom-up object detection method. Inspired by the Generalized Hough Transform, HoughNet determines the presence of an object at a certain location by the sum of the votes cast on that location. Votes are collected from both near and long-distance locations based on a log-polar vote field. Thanks to this voting mechanism, HoughNet is able to integrate both near and long-range, class-conditional evidence for visual recognition, thereby generalizing and enhancing current object detection methodology, which typically relies on only local evidence. On the COCO dataset, HoughNet's best model achieves $46.4$ $AP$ (and $65.1$ $AP_{50}$), performing on par with the state-of-the-art in bottom-up object detection and outperforming most major one-stage and two-stage methods. We further validate the effectiveness of our proposal in other visual detection tasks, namely, video object detection, instance segmentation, 3D object detection and keypoint detection for human pose estimation, and an additional ``labels to photo`` image generation task, where the integration of our voting module consistently improves performance in all cases. Code is available at \url{https://github.com/nerminsamet/houghnet}.
We introduce a new method for generating color images from sketches or edge maps. Current methods either require some form of additional user-guidance or are limited to the "paired" translation approach. We argue that segmentation information could provide valuable guidance for sketch colorization. To this end, we propose to leverage semantic image segmentation, as provided by a general purpose panoptic segmentation network, to create an additional adversarial loss function. Our loss function can be integrated to any baseline GAN model. Our method is not limited to datasets that contain segmentation labels, and it can be trained for "unpaired" translation tasks. We show the effectiveness of our method on four different datasets spanning scene level indoor, outdoor, and children book illustration images using qualitative, quantitative and user study analysis. Our model improves its baseline up to 35 points on the FID metric. Our code and pretrained models can be found at https://github.com/giddyyupp/AdvSegLoss.