In the realm of generative models for graphs, extensive research has been conducted. However, most existing methods struggle with large graphs due to the complexity of representing the entire joint distribution across all node pairs and capturing both global and local graph structures simultaneously. To overcome these issues, we introduce a method that generates a graph by progressively expanding a single node to a target graph. In each step, nodes and edges are added in a localized manner through denoising diffusion, building first the global structure, and then refining the local details. The local generation avoids modeling the entire joint distribution over all node pairs, achieving substantial computational savings with subquadratic runtime relative to node count while maintaining high expressivity through multiscale generation. Our experiments show that our model achieves state-of-the-art performance on well-established benchmark datasets while successfully scaling to graphs with at least 5000 nodes. Our method is also the first to successfully extrapolate to graphs outside of the training distribution, showcasing a much better generalization capability over existing methods.
In this technical report we compare different deep learning models for prediction of water depth rasters at high spatial resolution. Efficient, accurate, and fast methods for water depth prediction are nowadays important as urban floods are increasing due to higher rainfall intensity caused by climate change, expansion of cities and changes in land use. While hydrodynamic models models can provide reliable forecasts by simulating water depth at every location of a catchment, they also have a high computational burden which jeopardizes their application to real-time prediction in large urban areas at high spatial resolution. Here, we propose to address this issue by using data-driven techniques. Specifically, we evaluate deep learning models which are trained to reproduce the data simulated by the CADDIES cellular-automata flood model, providing flood forecasts that can occur at different future time horizons. The advantage of using such models is that they can learn the underlying physical phenomena a priori, preventing manual parameter setting and computational burden. We perform experiments on a dataset consisting of two catchments areas within Switzerland with 18 simpler, short rainfall patterns and 4 long, more complex ones. Our results show that the deep learning models present in general lower errors compared to the other methods, especially for water depths $>0.5m$. However, when testing on more complex rainfall events or unseen catchment areas, the deep models do not show benefits over the simpler ones.
Denoising diffusion probabilistic models and score matching models have proven to be very powerful for generative tasks. While these approaches have also been applied to the generation of discrete graphs, they have, so far, relied on continuous Gaussian perturbations. Instead, in this work, we suggest using discrete noise for the forward Markov process. This ensures that in every intermediate step the graph remains discrete. Compared to the previous approach, our experimental results on four datasets and multiple architectures show that using a discrete noising process results in higher quality generated samples indicated with an average MMDs reduced by a factor of 1.5. Furthermore, the number of denoising steps is reduced from 1000 to 32 steps leading to a 30 times faster sampling procedure.
An important step towards explaining deep image classifiers lies in the identification of image regions that contribute to individual class scores in the model's output. However, doing this accurately is a difficult task due to the black-box nature of such networks. Most existing approaches find such attributions either using activations and gradients or by repeatedly perturbing the input. We instead address this challenge by training a second deep network, the Explainer, to predict attributions for a pre-trained black-box classifier, the Explanandum. These attributions are in the form of masks that only show the classifier-relevant parts of an image, masking out the rest. Our approach produces sharper and more boundary-precise masks when compared to the saliency maps generated by other methods. Moreover, unlike most existing approaches, ours is capable of directly generating very distinct class-specific masks. Finally, the proposed method is very efficient for inference since it only takes a single forward pass through the Explainer to generate all class-specific masks. We show that our attributions are superior to established methods both visually and quantitatively, by evaluating them on the PASCAL VOC-2007 and Microsoft COCO-2014 datasets.
We approach the graph generation problem from a spectral perspective by first generating the dominant parts of the graph Laplacian spectrum and then building a graph matching these eigenvalues and eigenvectors. Spectral conditioning allows for direct modeling of the global and local graph structure and helps to overcome the expressivity and mode collapse issues of one-shot graph generators. Our novel GAN, called SPECTRE, enables the one-shot generation of much larger graphs than previously possible with one-shot models. SPECTRE outperforms state-of-the-art deep autoregressive generators in terms of modeling fidelity, while also avoiding expensive sequential generation and dependence on node ordering. A case in point, in sizable synthetic and real-world graphs SPECTRE achieves a 4-to-170 fold improvement over the best competitor that does not overfit and is 23-to-30 times faster than autoregressive generators.
In this paper, we present a novel interdisciplinary approach to study the relationship between diffusive surface structures and their acoustic performance. Using computational design, surface structures are iteratively generated and 3D printed at 1:10 model scale. They originate from different fabrication typologies and are designed to have acoustic diffusion and absorption effects. An automated robotic process measures the impulse responses of these surfaces by positioning a microphone and a speaker at multiple locations. The collected data serves two purposes: first, as an exploratory catalogue of different spatio-temporal-acoustic scenarios and second, as data set for predicting the acoustic response of digitally designed surface geometries using machine learning. In this paper, we present the automated data acquisition setup, the data processing and the computational generation of diffusive surface structures. We describe first results of comparative studies of measured surface panels and conclude with steps of future research.
Designing a convolution for a spherical neural network requires a delicate tradeoff between efficiency and rotation equivariance. DeepSphere, a method based on a graph representation of the sampled sphere, strikes a controllable balance between these two desiderata. This contribution is twofold. First, we study both theoretically and empirically how equivariance is affected by the underlying graph with respect to the number of vertices and neighbors. Second, we evaluate DeepSphere on relevant problems. Experiments show state-of-the-art performance and demonstrates the efficiency and flexibility of this formulation. Perhaps surprisingly, comparison with previous work suggests that anisotropic filters might be an unnecessary price to pay. Our code is available at https://github.com/deepsphere
Learning system dynamics directly from observations is a promising direction in machine learning due to its potential to significantly enhance our ability to understand physical systems. However, the dynamics of many real-world systems are challenging to learn due to the presence of nonlinear potentials and a number of interactions that scales quadratically with the number of particles $N$, as in the case of the N-body problem. In this work, we introduce an approach that transforms a fully-connected interaction graph into a hierarchical one which reduces the number of edges to $O(N)$. This results in linear time and space complexity while the pre-computation of the hierarchical graph requires $O(N\log (N))$ time and $O(N)$ space. Using our approach, we are able to train models on much larger particle counts, even on a single GPU. We evaluate how the phase space position accuracy and energy conservation depend on the number of simulated particles. Our approach retains high accuracy and efficiency even on large-scale gravitational N-body simulations which are impossible to run on a single machine if a fully-connected graph is used. Similar results are also observed when simulating Coulomb interactions. Furthermore, we make several important observations regarding the performance of this new hierarchical model, including: i) its accuracy tends to improve with the number of particles in the simulation and ii) its generalisation to unseen particle counts is also much better than for models that use all $O(N^2)$ interactions.
We introduce GACELA, a generative adversarial network (GAN) designed to restore missing musical audio data with a duration ranging between hundreds of milliseconds to a few seconds, i.e., to perform long-gap audio inpainting. While previous work either addressed shorter gaps or relied on exemplars by copying available information from other signal parts, GACELA addresses the inpainting of long gaps in two aspects. First, it considers various time scales of audio information by relying on five parallel discriminators with increasing resolution of receptive fields. Second, it is conditioned not only on the available information surrounding the gap, i.e., the context, but also on the latent variable of the conditional GAN. This addresses the inherent multi-modality of audio inpainting at such long gaps and provides the option of user-defined inpainting. GACELA was tested in listening tests on music signals of varying complexity and gap durations ranging from 375~ms to 1500~ms. While our subjects were often able to detect the inpaintings, the severity of the artifacts decreased from unacceptable to mildly disturbing. GACELA represents a framework capable to integrate future improvements such as processing of more auditory-related features or more explicit musical features.
Mass maps created using weak gravitational lensing techniques play a crucial role in understanding the evolution of structures in the universe and our ability to constrain cosmological models. The mass maps are based on computationally expensive N-body simulations, which can create a computational bottleneck for data analysis. Simulation-based emulators of observables are starting to play an increasingly important role in cosmology, as the analytical predictions are expected to reach their precision limits for upcoming experiments. Modern deep generative models, such as Generative Adversarial Networks (GANs), have demonstrated their potential to significantly reduce the computational cost of generating such simulations and generate the observable mass maps directly. Until now, most GAN approaches produce simulations for a fixed value of the cosmological parameters, which limits their practical applicability. We instead propose a new conditional model that is able to generate simulations for arbitrary cosmological parameters spanned by the space of simulations. Our results show that unseen cosmologies can be generated with high statistical accuracy and visual quality. This contribution is a step towards emulating weak lensing observables at the map level, as opposed to the summary statistic level.