Abstract:Low-light image enhancement (LLIE) methods involve tunable parameters that are typically fixed, often leading to performance degradation when applied across scenes. Manually selecting the best configuration, however, can be time-consuming and not always practical. Peak signal-to-noise ratio (PSNR) is the natural fidelity criterion for automating parameter selection, yet it requires a ground-truth reference that is typically unavailable. To our knowledge, no learning-based method addresses no-reference PSNR prediction for low-light image enhancement; the natural surrogate, no-reference image quality assessment (NR-IQA), targets perceptual quality rather than signal fidelity, and all seven baselines we test achieve 0% top-1 selection accuracy on our benchmark. With paired training data, the ground-truth PSNR is analytically computable, providing exact supervision without a separate teacher network. Building on this, we propose BlindPSNR, a lightweight no-reference network that fuses the enhanced image with the degraded low-light input via windowed cross-attention and estimates PSNR through heteroscedastic regression. While a scalar-regression baseline achieves top-1 accuracy of 54.4%, BlindPSNR raises this to 89.5% with regret dropping from 1.62 dB to 0.026 dB, and generalizes to unseen datasets (SRCC = 0.61-0.67).
Abstract:Low-light novel view synthesis is challenging because dark multi-view images contain noise, weak structural detail, and compressed dynamic range. Recent 3D Gaussian Splatting (3DGS) methods address these challenges by generating pseudo ground-truth (pseudo-GT) images as supervision targets when paired normal-light references are unavailable. Existing pseudo-GT methods apply a uniform linear gain to all pixels, which clips bright regions while providing insufficient enhancement in dark regions, limiting reconstruction quality. We observe that nonlinear tone mappings, long established in 2D low-light enhancement, have not been explored for pseudo-GT generation in 3D reconstruction. Accordingly, we propose a scene-adaptive nonlinear tone-curve framework that replaces linear pseudo-GT with nonlinear alternatives. The framework introduces percentile-based normalisation for scene-agnostic curve application, a scene-adaptive offset for automatic black-level adjustment, and two complementary curves: Adaptive SoftExp (ASE), a bounded exponential curve, and Adaptive Poly3 (AP3), a data-driven cubic polynomial. The module changes only the pseudo-GT computation and leaves the 3DGS backbone unchanged. Experiments on three benchmarks covering 21 scenes show that both curves consistently outperform the linear baseline with PSNR improvements up to +4.34 dB on LOM and +3.25 dB on RealX3D. Both curves achieve similar performance despite their different mathematical forms, suggesting the improvement is curve-agnostic. Code is available at https://github.com/lvmingzhe/adaptiveToneCurve
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.