Abstract:Jamming and spoofing threaten wireless and satellite navigation by disrupting or manipulating radio frequency (RF) signals, undermining availability, integrity, and trust. Robust interference monitoring (i.e., detection, classification, characterization, and direction finding) is therefore essential to identify and localize anomalous signals. While machine learning (ML) promises improved performance in complex environments, its development and validation depend on large-scale datasets that capture realistic signal and channel variability. Collecting such data in the real world is difficult because intentional jamming is illegal and ground-truth attribution is confounded by propagation, hardware, and environmental effects. To address this gap, we create and publish S-ICDF, a large-scale indoor interference dataset generated with Sionna, a GPU-accelerated simulation library for physical-layer wireless communications. S-ICDF covers 102 interference configurations, including diverse antenna array patterns, bandwidths, and simulation settings such as noise level and reflection depth. We further provide baseline results by benchmarking S-ICDF with classical estimation and direction finding (DF) methods (MUSIC, ESPRIT, and CAPON) and with modern ML approaches. The dataset is publicly available at: https://gitlab.cc-asp.fraunhofer.de/darcy_gnss/sicdf_dataset
Abstract:Forecasting within signal processing pipelines is crucial for mitigating delays, particularly in predicting the dynamic movements of objects such as NBA players. This task poses significant challenges due to the inherently interactive and unpredictable nature of sports, where abrupt changes in velocity and direction are prevalent. Traditional approaches, including (S)ARIMA(X), Kalman filters (KF), and Particle filters (PF), often struggle to model the non-linear dynamics present in such scenarios. Machine learning (ML) methods, such as long short-term memory (LSTM) networks, graph neural networks (GNNs), and Transformers, offer greater flexibility and accuracy but frequently fail to explicitly capture the interplay between temporal dependencies and contextual interactions, which are critical in chaotic sports environments. In this paper, we evaluate these models and assess their strengths and weaknesses. Experimental results reveal key performance trade-offs across input history length, generalizability, and the ability to incorporate contextual information. ML-based methods demonstrated substantial improvements over linear models across forecast horizons of up to 2s. Among the tested architectures, our hybrid LSTM augmented with contextual information achieved the lowest final displacement error (FDE) of 1.51m, outperforming temporal convolutional neural network (TCNN), graph attention network (GAT), and Transformers, while also requiring less data and training time compared to GAT and Transformers. Our findings indicate that no single architecture excels across all metrics, emphasizing the need for task-specific considerations in trajectory prediction for fast-paced, dynamic environments such as NBA gameplay.