



Abstract:Multi-participant discussions tend to unfold in a tree structure rather than a chain structure. Branching may occur for multiple reasons -- from the asynchronous nature of online platforms to a conscious decision by an interlocutor to disengage with part of the conversation. Predicting branching and understanding the reasons for creating new branches is important for many downstream tasks such as summarization and thread disentanglement and may help develop online spaces that encourage users to engage in online discussions in more meaningful ways. In this work, we define the novel task of branch prediction and propose GLOBS (Global Branching Score) -- a deep neural network model for predicting branching. GLOBS is evaluated on three large discussion forums from Reddit, achieving significant improvements over an array of competitive baselines and demonstrating better transferability. We affirm that structural, temporal, and linguistic features contribute to GLOBS success and find that branching is associated with a greater number of conversation participants and tends to occur in earlier levels of the conversation tree. We publicly release GLOBS and our implementation of all baseline models to allow reproducibility and promote further research on this important task.


Abstract:This paper introduces BagStacking, a novel ensemble learning method designed to enhance the detection of Freezing of Gait (FOG) in Parkinson's Disease (PD) by using a lower-back sensor to track acceleration. Building on the principles of bagging and stacking, BagStacking aims to achieve the variance reduction benefit of bagging's bootstrap sampling while also learning sophisticated blending through stacking. The method involves training a set of base models on bootstrap samples from the training data, followed by a meta-learner trained on the base model outputs and true labels to find an optimal aggregation scheme. The experimental evaluation demonstrates significant improvements over other state-of-the-art machine learning methods on the validation set. Specifically, BagStacking achieved a MAP score of 0.306, outperforming LightGBM (0.234) and classic Stacking (0.286). Additionally, the run-time of BagStacking was measured at 3828 seconds, illustrating an efficient approach compared to Regular Stacking's 8350 seconds. BagStacking presents a promising direction for handling the inherent variability in FOG detection data, offering a robust and scalable solution to improve patient care in PD.




Abstract:Adverse drug interactions are largely preventable causes of medical accidents, which frequently result in physician and emergency room encounters. The detection of drug interactions in a lab, prior to a drug's use in medical practice, is essential, however it is costly and time-consuming. Machine learning techniques can provide an efficient and accurate means of predicting possible drug-drug interactions and combat the growing problem of adverse drug interactions. Most existing models for predicting interactions rely on the chemical properties of drugs. While such models can be accurate, the required properties are not always available.




Abstract:We propose a stealthy and powerful backdoor attack on neural networks based on data poisoning (DP). In contrast to previous attacks, both the poison and the trigger in our method are stealthy. We are able to change the model's classification of samples from a source class to a target class chosen by the attacker. We do so by using a small number of poisoned training samples with nearly imperceptible perturbations, without changing their labels. At inference time, we use a stealthy perturbation added to the attacked samples as a trigger. This perturbation is crafted as a universal adversarial perturbation (UAP), and the poison is crafted using gradient alignment coupled to this trigger. Our method is highly efficient in crafting time compared to previous methods and requires only a trained surrogate model without additional retraining. Our attack achieves state-of-the-art results in terms of attack success rate while maintaining high accuracy on clean samples.
Abstract:Software Defect Prediction aims at predicting which software modules are the most probable to contain defects. The idea behind this approach is to save time during the development process by helping find bugs early. Defect Prediction models are based on historical data. Specifically, one can use data collected from past software distributions, or Versions, of the same target application under analysis. Defect Prediction based on past versions is called Cross Version Defect Prediction (CVDP). Traditionally, Static Code Metrics are used to predict defects. In this work, we use the Class Dependency Network (CDN) as another predictor for defects, combined with static code metrics. CDN data contains structural information about the target application being analyzed. Usually, CDN data is analyzed using different handcrafted network measures, like Social Network metrics. Our approach uses network embedding techniques to leverage CDN information without having to build the metrics manually. In order to use the embeddings between versions, we incorporate different embedding alignment techniques. To evaluate our approach, we performed experiments on 24 software release pairs and compared it against several benchmark methods. In these experiments, we analyzed the performance of two different graph embedding techniques, three anchor selection approaches, and two alignment techniques. We also built a meta-model based on two different embeddings and achieved a statistically significant improvement in AUC of 4.7% (p < 0.002) over the baseline method.
Abstract:In this paper, we propose an innovative Transfer learning for Time series classification method. Instead of using an existing dataset from the UCR archive as the source dataset, we generated a 15,000,000 synthetic univariate time series dataset that was created using our unique synthetic time series generator algorithm which can generate data with diverse patterns and angles and different sequence lengths. Furthermore, instead of using classification tasks provided by the UCR archive as the source task as previous studies did,we used our own 55 regression tasks as the source tasks, which produced better results than selecting classification tasks from the UCR archive




Abstract:Discovering the existence of universal adversarial perturbations had large theoretical and practical impacts on the field of adversarial learning. In the text domain, most universal studies focused on adversarial prefixes which are added to all texts. However, unlike the vision domain, adding the same perturbation to different inputs results in noticeably unnatural inputs. Therefore, we introduce a new universal adversarial setup - a universal adversarial policy, which has many advantages of other universal attacks but also results in valid texts - thus making it relevant in practice. We achieve this by learning a single search policy over a predefined set of semantics preserving text alterations, on many texts. This formulation is universal in that the policy is successful in finding adversarial examples on new texts efficiently. Our approach uses text perturbations which were extensively shown to produce natural attacks in the non-universal setup (specific synonym replacements). We suggest a strong baseline approach for this formulation which uses reinforcement learning. It's ability to generalise (from as few as 500 training texts) shows that universal adversarial patterns exist in the text domain as well.



Abstract:This paper presents Deepchecks, a Python library for comprehensively validating machine learning models and data. Our goal is to provide an easy-to-use library comprising of many checks related to various types of issues, such as model predictive performance, data integrity, data distribution mismatches, and more. The package is distributed under the GNU Affero General Public License (AGPL) and relies on core libraries from the scientific Python ecosystem: scikit-learn, PyTorch, NumPy, pandas, and SciPy. Source code, documentation, examples, and an extensive user guide can be found at \url{https://github.com/deepchecks/deepchecks} and \url{https://docs.deepchecks.com/}.




Abstract:Anomaly detection is a well-known task that involves the identification of abnormal events that occur relatively infrequently. Methods for improving anomaly detection performance have been widely studied. However, no studies utilizing test-time augmentation (TTA) for anomaly detection in tabular data have been performed. TTA involves aggregating the predictions of several synthetic versions of a given test sample; TTA produces different points of view for a specific test instance and might decrease its prediction bias. We propose the Test-Time Augmentation for anomaly Detection (TTAD) technique, a TTA-based method aimed at improving anomaly detection performance. TTAD augments a test instance based on its nearest neighbors; various methods, including the k-Means centroid and SMOTE methods, are used to produce the augmentations. Our technique utilizes a Siamese network to learn an advanced distance metric when retrieving a test instance's neighbors. Our experiments show that the anomaly detector that uses our TTA technique achieved significantly higher AUC results on all datasets evaluated.




Abstract:Although many studies have examined adversarial examples in the real world, most of them relied on 2D photos of the attack scene; thus, the attacks proposed cannot address realistic environments with 3D objects or varied conditions. Studies that use 3D objects are limited, and in many cases, the real-world evaluation process is not replicable by other researchers, preventing others from reproducing the results. In this study, we present a framework that crafts an adversarial patch for an existing real-world scene. Our approach uses a 3D digital approximation of the scene as a simulation of the real world. With the ability to add and manipulate any element in the digital scene, our framework enables the attacker to improve the patch's robustness in real-world settings. We use the framework to create a patch for an everyday scene and evaluate its performance using a novel evaluation process that ensures that our results are reproducible in both the digital space and the real world. Our evaluation results show that the framework can generate adversarial patches that are robust to different settings in the real world.