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Linus Gisslén

Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26

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Jul 08, 2026
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Augmenting Game AI with Deep Reinforcement Learning

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Jun 18, 2026
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Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

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Jun 18, 2026
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Towards Better Sample Efficiency in Multi-Agent Reinforcement Learning via Exploration

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Mar 17, 2025
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Improving Conditional Level Generation using Automated Validation in Match-3 Games

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Sep 10, 2024
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Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

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Jun 12, 2024
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Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

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Sep 22, 2023
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Generating Personas for Games with Multimodal Adversarial Imitation Learning

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Aug 15, 2023
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Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning

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Aug 25, 2022
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Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

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Aug 19, 2022
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