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Alessandro Sestini

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Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

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Dec 19, 2023
Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov

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Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

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Sep 22, 2023
Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar, Linus Gisslén

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Generating Personas for Games with Multimodal Adversarial Imitation Learning

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Aug 15, 2023
William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén

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Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

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Jul 19, 2023
Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslen

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Efficient Ground Vehicle Path Following in Game AI

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Jul 07, 2023
Rodrigue de Schaetzen, Alessandro Sestini

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Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

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Aug 19, 2022
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén

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Contextual Decision Trees

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Jul 13, 2022
Tommaso Aldinucci, Enrico Civitelli, Leonardo di Gangi, Alessandro Sestini

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CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

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Feb 21, 2022
Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov

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Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents

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Apr 21, 2021
Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov

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