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Alessandro Sestini

Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26

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Jul 08, 2026
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Augmenting Game AI with Deep Reinforcement Learning

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Jun 18, 2026
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Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

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Jun 18, 2026
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SOPE: Stabilizing Off-Policy Evaluation for Online RL with Prior Data

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May 07, 2026
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Towards Better Sample Efficiency in Multi-Agent Reinforcement Learning via Exploration

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Mar 17, 2025
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SPEQ: Stabilization Phases for Efficient Q-Learning in High Update-To-Data Ratio Reinforcement Learning

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Jan 15, 2025
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Improving Conditional Level Generation using Automated Validation in Match-3 Games

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Sep 10, 2024
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A Benchmark Environment for Offline Reinforcement Learning in Racing Games

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Jul 12, 2024
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Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

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Jun 12, 2024
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Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

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Dec 19, 2023
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