Abstract:Text-to-audio-video (T2AV) generation models produce a video and its soundtrack from a textual description, but offer no control over whose voice speaks in the output. We show that a base T2AV model can be turned into a voice-cloning model by adding a single zero-initialized linear layer on top of its audio backbone, fine-tuning for a comparatively short training schedule, and conditioning on a short reference recording at inference time. The reference is injected through two complementary signals: its diffusion latents are prepended to the audio stream, and a global speaker embedding modulates token of the target audio. On a benchmark of 674 speaker-text pairs spanning 30 speakers we compare against five strong voice-cloning text-to-speech baselines: our enhanced 5B model attains the highest speaker-encoder cosine similarity (SECS) across three independent verification networks (ECAPA-TDNN, WavLM-SV, Resemblyzer), statistically significantly outperforming every baseline. A side product of the architecture is that the audio path can be evaluated without the video path at inference time, yielding a ~30x speed-up over the full audio-video diffusion loop while preserving the voice-cloning behaviour.
Abstract:Latent diffusion modeling (LDM), a prominent paradigm, utilizes tokenizers to map input signal to compressed representation. This dependency positions tokenizer as an integral part of generation process itself, since it affects learning speed, quality of synthesized samples and lay foundation for later applications. This report presents series of KVAE tokenizers for audio, image and video, all designed for subsequent text-conditioned generation: KVAE-Audio, a continuous full-band 48 kHz tokenizer with a 50 Hz latent of 64 channels; KVAE-3D -- two causal video tokenizers for 4x16x16 and 4x8x8 compression; KVAE-2D, an image model, compressing input by factor of 8 with 32 channels. We demonstrate that reconstruction (PSNR, LPIPS, PESQ, etc.) and generation results on objective (Frechet Distance, CLIP score, CLAP score, etc.) and subjective (side-by-side evaluation) metrics matches or surpasses frontier opensource tokenizers, such as VAEs from Wan-2.2, HunyuanVideo-1.5, FLUX.2, MovieGen, StableAudio and MMAudio. Considering difficulty of development, we share with community training details, model selection method and ablation on design choices. The code is publicly available at https://github.com/kandinskylab/kvae and https://github.com/kandinskylab/kvae-audio.
Abstract:Learned video compression methods already outperform VVC in the low-delay (LD) case, but the random-access (RA) scenario remains challenging. Most works on learned RA video compression either use HEVC as an anchor or compare it to VVC in specific test conditions, using RGB-PSNR metric instead of Y-PSNR and avoiding comprehensive evaluation. Here, we present an end-to-end learned video codec for random access that combines training on long sequences of frames, rate allocation designed for hierarchical coding and content adaptation on inference. We show that under common test conditions (JVET-CTC), it achieves results comparable to VTM (VVC reference software) in terms of YUV-PSNR BD-Rate on some classes of videos, and outperforms it on almost all test sets in terms of VMAF BD-Rate. On average it surpasses open LD and RA end-to-end solutions in terms of VMAF and YUV BD-Rates.
Abstract:The majority of Multi-Agent Reinforcement Learning (MARL) literature equates the cooperation of self-interested agents in mixed environments to the problem of social welfare maximization, allowing agents to arbitrarily share rewards and private information. This results in agents that forgo their individual goals in favour of social good, which can potentially be exploited by selfish defectors. We argue that cooperation also requires agents' identities and boundaries to be respected by making sure that the emergent behaviour is an equilibrium, i.e., a convention that no agent can deviate from and receive higher individual payoffs. Inspired by advances in mechanism design, we propose to solve the problem of cooperation, defined as finding socially beneficial equilibrium, by using mediators. A mediator is a benevolent entity that may act on behalf of agents, but only for the agents that agree to it. We show how a mediator can be trained alongside agents with policy gradient to maximize social welfare subject to constraints that encourage agents to cooperate through the mediator. Our experiments in matrix and iterative games highlight the potential power of applying mediators in MARL.