Abstract:We propose \textbf{Hurwitz Quaternion Multiplicative Quantization (HQMQ)}, a \textbf{calibration-free} method for KV cache compression of large language models. HQMQ treats each 4-element chunk of K or V as a quaternion and quantizes its unit direction to the \emph{product} $q_p \cdot q_s$, where $q_p$ ranges over the 24-element Hurwitz group $2T$ (the 24 vertices of the 24-cell on $S^3$, pairwise angle $60^\circ$) and $q_s$ ranges over a per-(layer, head) secondary codebook of $S$ \emph{random} unit quaternions. The multiplicative composition yields $24S$ effective codewords at $S$ stored parameters; random initialization suffices because left-multiplication is an $S^3$ isometry, so seeded codebooks vary in end-task ppl by $<1.5\%$. A per-batch median-multiplier outlier extraction step ($C{=}3$, no calibration) handles modern outlier-heavy architectures. We evaluate on five modern open models: Mistral-7B (dense MHA), Llama-3-8B and Qwen2.5-7B and Qwen3-8B (dense GQA), and gpt-oss-20b (sparse MoE). On Mistral-7B and Qwen3-8B, HQMQ matches fp16 within $0.02$--$0.03$ ppl points at $\sim$5 bits. On Qwen2.5-7B and Qwen3-8B, where naive int4 collapses to $10^4{+}$ ppl, HQMQ + Med3$\times$ recovers fp16 quality within $0.02$--$0.10$ ppl points at $\sim$5 bits. HQMQ Pareto-dominates naive int by $3$--$1900\times$ at matched bits across all five models, and downstream zero-shot accuracy matches fp16 at $3.79$ bits on Mistral. Against the strongest calibrated KV-quantization baseline, HQMQ at $3.79$ bits matches KIVI-4 ($\sim 4.5$ bits) within ${\sim}1$ pt on CoQA, $0.6$ pts on TruthfulQA, and $2.3$ pts on GSM8K, at $16\%$ fewer bits and without a calibration pass. At the storage level, HQMQ delivers up to $5.05\times$ KV compression, shrinking a Llama-3-70B 128k-context cache from 43 GB to 8.5 GB.
Abstract:Transformers process images and videos by flattening space and time into long token sequences. While attention and KV caching preserve past features, their memory grows with sequence length and they lack an explicit, persistent spatial state, making long-horizon video understanding and occlusion-sensitive reasoning difficult. We propose Tensor Memory, a lightweight module that augments Transformer blocks with a fixed-size recurrent 3D memory tensor: tokens write into a voxel grid via a differentiable soft write that deposits content as a Gaussian-weighted volume around a predicted continuous 3D location, the memory is updated with an efficient local interaction operator and gated recurrent dynamics, and tokens read back context via continuous sampling with gated residual fusion. Because the memory tensor has a constant size, Tensor Memory decouples state capacity from input length while preserving a spatial inductive bias. We evaluate the module on standard language, image, and video benchmarks and on a controlled toy diagnostic suite designed to isolate when persistent state is beneficial; it integrates with standard Transformer training pipelines and can be attached to or removed from existing blocks without other architectural changes.
Abstract:As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent-environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.