Abstract:Action-conditioned world models aim to predict how visual environments evolve under an agent's actions. Yet future frames are often highly predictable from visual inertia and recurring motion patterns alone. This creates a shortcut: models can fit the data by exploiting statistical biases without making their visible dynamics meaningfully depend on the action. As a result, different actions may produce similar futures, while motion may persist even under zero action. The key question is how to reduce reliance on statistical shortcuts from dominating action-conditioned prediction. We argue that action control requires more than injecting action features; it requires enforcing consistency under counterfactual changes to actions and observations. Based on this insight, we introduce CoCo, a Counterfactual Consistency framework to enhance action controllability through two complementary constraints. Multi-step counterfactual consistency constrains reference, inverse-action, and zero-action rollouts, while action-spatial counterfactual consistency enforces consistent predictions under mirrored scenes and transformed actions. Together, they reduce reliance on statistical shortcuts from substituting for action-dependent dynamics. We further introduce Action Response Consistency (ARC) and Drift Energy (DE) to assess action controllability, together with Mini-SSMB for same-state, multi-action counterfactual evaluation. On Mini-SSMB, our full model achieved ARC_inv of 0.412 and ARC_ref of 0.483, while reducing DE by 17.07% relative to the baseline. On VP2 visual planning, it achieves the highest average success rate among SOTA models, at 73.1%. Experiments on BAIR and RoboNet further show that these gains preserve video prediction quality and transfer across model settings.




Abstract:Comparison Lift is an experimentation-as-a-service (EaaS) application for testing online advertising audiences and creatives at JD.com. Unlike many other EaaS tools that focus primarily on fixed sample A/B testing, Comparison Lift deploys a custom bandit-based experimentation algorithm. The advantages of the bandit-based approach are two-fold. First, it aligns the randomization induced in the test with the advertiser's goals from testing. Second, by adapting experimental design to information acquired during the test, it reduces substantially the cost of experimentation to the advertiser. Since launch in May 2019, Comparison Lift has been utilized in over 1,500 experiments. We estimate that utilization of the product has helped increase click-through rates of participating advertising campaigns by 46% on average. We estimate that the adaptive design in the product has generated 27% more clicks on average during testing compared to a fixed sample A/B design. Both suggest significant value generation and cost savings to advertisers from the product.




Abstract:Most of the current game-theoretic demand-side management methods focus primarily on the scheduling of home appliances, and the related numerical experiments are analyzed under various scenarios to achieve the corresponding Nash-equilibrium (NE) and optimal results. However, not much work is conducted for academic or commercial buildings. The methods for optimizing academic-buildings are distinct from the optimal methods for home appliances. In my study, we address a novel methodology to control the operation of heating, ventilation, and air conditioning system (HVAC). With the development of Artificial Intelligence and computer technologies, reinforcement learning (RL) can be implemented in multiple realistic scenarios and help people to solve thousands of real-world problems. Reinforcement Learning, which is considered as the art of future AI, builds the bridge between agents and environments through Markov Decision Chain or Neural Network and has seldom been used in power system. The art of RL is that once the simulator for a specific environment is built, the algorithm can keep learning from the environment. Therefore, RL is capable of dealing with constantly changing simulator inputs such as power demand, the condition of power system and outdoor temperature, etc. Compared with the existing distribution power system planning mechanisms and the related game theoretical methodologies, our proposed algorithm can plan and optimize the hourly energy usage, and have the ability to corporate with even shorter time window if needed.




Abstract:We present LADDER, the first deep reinforcement learning agent that can successfully learn control policies for large-scale real-world problems directly from raw inputs composed of high-level semantic information. The agent is based on an asynchronous stochastic variant of DQN (Deep Q Network) named DASQN. The inputs of the agent are plain-text descriptions of states of a game of incomplete information, i.e. real-time large scale online auctions, and the rewards are auction profits of very large scale. We apply the agent to an essential portion of JD's online RTB (real-time bidding) advertising business and find that it easily beats the former state-of-the-art bidding policy that had been carefully engineered and calibrated by human experts: during JD.com's June 18th anniversary sale, the agent increased the company's ads revenue from the portion by more than 50%, while the advertisers' ROI (return on investment) also improved significantly.