Abstract:Post-training alignment of video generation models with human preferences is a critical goal. Developing effective Reward Models (RMs) for this process faces significant methodological hurdles. Current data collection paradigms, reliant on in-prompt pairwise annotations, suffer from labeling noise. Concurrently, the architectural design of VLM-based RMs, particularly their output mechanisms, remains underexplored. Furthermore, RM is susceptible to reward hacking in post-training. To mitigate these limitations, we propose SoliReward, a systematic framework for video RM training. Our framework first sources high-quality, cost-efficient data via single-item binary annotations, then constructs preference pairs using a cross-prompt pairing strategy. Architecturally, we employ a Hierarchical Progressive Query Attention mechanism to enhance feature aggregation. Finally, we introduce a modified BT loss that explicitly accommodates win-tie scenarios. This approach regularizes the RM's score distribution for positive samples, providing more nuanced preference signals to alleviate over-focus on a small number of top-scoring samples. Our approach is validated on benchmarks evaluating physical plausibility, subject deformity, and semantic alignment, demonstrating improvements in direct RM evaluation metrics and in the efficacy of post-training on video generation models. Code and benchmark will be publicly available.
Abstract:A popular approach for solving zero-sum games is to maintain populations of policies to approximate the Nash Equilibrium (NE). Previous studies have shown that Policy Space Response Oracle (PSRO) algorithm is an effective multi-agent reinforcement learning framework for solving such games. However, repeatedly training new policies from scratch to approximate Best Response (BR) to opponents' mixed policies at each iteration is both inefficient and costly. While some PSRO variants initialize a new policy by inheriting from past BR policies, this approach limits the exploration of new policies, especially against challenging opponents. To address this issue, we propose Fusion-PSRO, which employs policy fusion to initialize policies for better approximation to BR. By selecting high-quality base policies from meta-NE, policy fusion fuses the base policies into a new policy through model averaging. This approach allows the initialized policies to incorporate multiple expert policies, making it easier to handle difficult opponents compared to inheriting from past BR policies or initializing from scratch. Moreover, our method only modifies the policy initialization phase, allowing its application to nearly all PSRO variants without additional training overhead. Our experiments on non-transitive matrix games, Leduc Poker, and the more complex Liars Dice demonstrate that Fusion-PSRO enhances the performance of nearly all PSRO variants, achieving lower exploitability.