Abstract:Debate is a structured form of persuasive communication that trains argument construction, rebuttal, oral delivery, and audience awareness. These skills are valued in education, language learning, and professional communication. Recent AI debate systems and LLM-based judges have advanced argument generation and debate evaluation, but most remain text-centered and rarely support learners through a complete multimodal practice experience. We introduce PolyDebate, a game-orchestrated multimodal system for English debate practice and evaluation. PolyDebate guides learners through staged one-on-one (1v1) debates with an AI opponent, while skill cards, props, and coins make persuasive strategies explicit and turn practice into a game-like interaction. During each session, the system captures learner speech and visual delivery evidence, generates context-aware opponent responses, and produces rubric-informed stage-level and overall feedback. PolyDebate is available as both an immersive Unity 3D game version and a web platform version that share the same workflow and evaluation services. Four studies covering AI opponent quality, evaluation coverage, AI judge feedback, and user perception show that PolyDebate brings debate interaction, gamified scaffolding, multimodal assessment, and structured feedback together in a practical workflow for debate skills practice. The demonstration video is available at https://youtu.be/mHwBG1_8Ebk.
Abstract:Preparing for job interviews is important for securing desired positions, yet realistic practice remains difficult to access: real interviews are infrequent, expert mock coaching is costly, and self-practice offers neither adaptive dialogue nor structured assessment. Existing systems typically address only parts of this need through fixed question sequences, limited communication channels, or feedback with little supporting evidence. We present PolyInterview, an LLM-based platform for immersive mock interview practice with comprehensive multimodal assessment. PolyInterview uses the target job description and CV to generate questions tailored to the role and candidate, conducts multi-turn spoken interviews with a lip-synced digital human interviewer that asks answer-aware follow-up questions, and evaluates response content, vocal delivery, and non-verbal behavior. Four parallel evaluators produce 13 behavior-level features that are aggregated into 10 assessment aspects and two competency tracks. Guided by the KSA and STAR frameworks, the report links each score to behavioral evidence and actionable recommendations. PolyInterview is publicly accessible. Its current all-account snapshot contains 101 accounts, 1,564 interview sessions, 7,665 generated questions, and 1,422 five-stage question sets. Generated questions are more closely aligned with their matched job description than with cross-role job descriptions in 93.7% of sessions. An evaluation by ten experts found strong question plans and actionable feedback.
Abstract:LLMs can plan by either generating action sequences directly as a Planner or translating tasks into domain specific language for an external solver as a Formalizer. While most real-world tasks are asynchronous with non-uniform durations, concurrency, and execution-time constraints, existing benchmarks hardly cover them. We unify these asynchronous planning challenges under a single formulation and introduce the first three benchmarks that address each at scale. We conclude that the choice of formal representation primarily determines whether planning scales: as dependency graphs grow from 5 to 100 actions, Planner collapses from 96% to 5% plan accuracy and PDDL2.1 Formalizer from 13% to 0%, while CP-SAT Formalizer averages 94% and still achieves 83% at 100 actions. Faithfulness diagnostics show that PDDL2.1's predicate-based planning representation becomes brittle compared to general constraint satisfaction programs, when LLMs must keep predicates, effects, and goals consistent. Execution-time updates of planning constraints further degrade performance sharply (Planner 23.9%, PDDL2.1 0.7%, CP-SAT 46.1%), but a state-aware repair strategy that updates only event-induced constraints recovers CP-SAT Formalizer to 84.5%.
Abstract:Large language model (LLM) agents still struggle with long-term memory question answering, where answer-supporting evidence is often scattered across long conversational histories and buried in substantial irrelevant content. Existing memory systems typically process memory before future queries are known, then retrieve the resulting units based on similarity rather than their utility for answering the query. This workflow leaves downstream answerers to denoise retrieved candidates and reconstruct query-specific evidence. We present DeferMem, a long-term memory framework that decouples this problem into high-recall candidate retrieval and query-conditioned evidence distillation. DeferMem uses a lightweight segment-link structure to organize raw history and retrieve broad candidates at query time. It then applies a memory distiller trained with DistillPO, our reinforcement learning algorithm for distilling the high-recall but highly noisy candidates into a set of faithful, self-contained, and query-conditioned evidence. DistillPO formulates post-retrieval evidence distillation as a structured action comprising message selection and evidence rewriting. It optimizes this action with a decomposed-and-gated reward pipeline and structure-aligned advantage assignment, gating reward components from validity to quality checks while exposing task-level correctness feedback early and assigning each reward to its responsible output span. On LoCoMo and LongMemEval-S, DeferMem surpasses strong baselines in QA accuracy and memory-system efficiency, achieving the highest QA accuracy with the fastest runtime and zero commercial-API token cost for memory operations.
Abstract:Large Language Models (LLMs) have shown significant potential in scientific discovery but struggle to bridge the gap between theoretical reasoning and verifiable physical simulation. Existing solutions operate in a passive "execute-then-response" loop and thus lacks runtime perception, obscuring agents to transient anomalies (e.g., numerical instability or diverging oscillations). To address this limitation, we propose EmbodiedAct, a framework that transforms established scientific software into active embodied agents by grounding LLMs in embodied actions with a tight perception-execution loop. We instantiate EmbodiedAct within MATLAB and evaluate it on complex engineering design and scientific modeling tasks. Extensive experiments show that EmbodiedAct significantly outperforms existing baselines, achieving SOTA performance by ensuring satisfactory reliability and stability in long-horizon simulations and enhanced accuracy in scientific modeling.
Abstract:Cognitive Restructuring (CR) is a psychotherapeutic process aimed at identifying and restructuring an individual's negative thoughts, arising from mental health challenges, into more helpful and positive ones via multi-turn dialogues. Clinician shortage and stigma urge the development of human-LLM interactive psychotherapy for CR. Yet, existing efforts implement CR via simple text rewriting, fixed-pattern dialogues, or a one-shot CR workflow, failing to align with the psychotherapeutic process for effective CR. To address this gap, we propose CRDial, a novel framework for CR, which creates multi-turn dialogues with specifically designed identification and restructuring stages of negative thoughts, integrates sentence-level supportive conversation strategies, and adopts a multi-channel loop mechanism to enable iterative CR. With CRDial, we distill Crisp, a large-scale and high-quality bilingual dialogue dataset, from LLM. We then train Crispers, Crisp-based conversational LLMs for CR, at 7B and 14B scales. Extensive human studies show the superiority of Crispers in pointwise, pairwise, and intervention evaluations.