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Jackson Broshear

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MuZero with Self-competition for Rate Control in VP9 Video Compression

Feb 14, 2022
Amol Mandhane, Anton Zhernov, Maribeth Rauh, Chenjie Gu, Miaosen Wang, Flora Xue, Wendy Shang, Derek Pang, Rene Claus, Ching-Han Chiang, Cheng Chen, Jingning Han, Angie Chen, Daniel J. Mankowitz, Jackson Broshear, Julian Schrittwieser, Thomas Hubert, Oriol Vinyals, Timothy Mann

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Video streaming usage has seen a significant rise as entertainment, education, and business increasingly rely on online video. Optimizing video compression has the potential to increase access and quality of content to users, and reduce energy use and costs overall. In this paper, we present an application of the MuZero algorithm to the challenge of video compression. Specifically, we target the problem of learning a rate control policy to select the quantization parameters (QP) in the encoding process of libvpx, an open source VP9 video compression library widely used by popular video-on-demand (VOD) services. We treat this as a sequential decision making problem to maximize the video quality with an episodic constraint imposed by the target bitrate. Notably, we introduce a novel self-competition based reward mechanism to solve constrained RL with variable constraint satisfaction difficulty, which is challenging for existing constrained RL methods. We demonstrate that the MuZero-based rate control achieves an average 6.28% reduction in size of the compressed videos for the same delivered video quality level (measured as PSNR BD-rate) compared to libvpx's two-pass VBR rate control policy, while having better constraint satisfaction behavior.

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Game Plan: What AI can do for Football, and What Football can do for AI

Nov 18, 2020
Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang, Jerome Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adria Recasens, Alexandre Galashov, Gregory Thornton, Romuald Elie, Pablo Sprechmann, Pol Moreno, Kris Cao, Marta Garnelo, Praneet Dutta, Michal Valko, Nicolas Heess, Alex Bridgland, Julien Perolat, Bart De Vylder, Ali Eslami, Mark Rowland, Andrew Jaegle, Remi Munos, Trevor Back, Razia Ahamed, Simon Bouton, Nathalie Beauguerlange, Jackson Broshear, Thore Graepel, Demis Hassabis

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The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players' and coordinated teams' behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).

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