Humans can easily perceive the direction of sound sources in a visual scene, termed sound source localization. Recent studies on learning-based sound source localization have mainly explored the problem from a localization perspective. However, prior arts and existing benchmarks do not account for a more important aspect of the problem, cross-modal semantic understanding, which is essential for genuine sound source localization. Cross-modal semantic understanding is important in understanding semantically mismatched audio-visual events, e.g., silent objects, or off-screen sounds. To account for this, we propose a cross-modal alignment task as a joint task with sound source localization to better learn the interaction between audio and visual modalities. Thereby, we achieve high localization performance with strong cross-modal semantic understanding. Our method outperforms the state-of-the-art approaches in both sound source localization and cross-modal retrieval. Our work suggests that jointly tackling both tasks is necessary to conquer genuine sound source localization.
The objective of this work is to explore the learning of visually grounded speech models (VGS) from multilingual perspective. Bilingual VGS models are generally trained with an equal number of spoken captions from both languages. However, in reality, there can be an imbalance among the languages for the available spoken captions. Our key contribution in this work is to leverage the power of a high-resource language in a bilingual visually grounded speech model to improve the performance of a low-resource language. We introduce two methods to distill the knowledge of high-resource language into low-resource languages: (1) incorporating a strong pre-trained high-resource language encoder and (2) using semantically similar spoken captions. Our experiments show that combining these two approaches effectively enables the low-resource language to surpass the performances of monolingual and bilingual counterparts for cross-modal retrieval tasks.
The task of Visual Question Answering (VQA) is known to be plagued by the issue of VQA models exploiting biases within the dataset to make its final prediction. Many previous ensemble based debiasing methods have been proposed where an additional model is purposefully trained to be biased in order to aid in training a robust target model. However, these methods compute the bias for a model from the label statistics of the training data or directly from single modal branches. In contrast, in this work, in order to better learn the bias a target VQA model suffers from, we propose a generative method to train the bias model \emph{directly from the target model}, called GenB. In particular, GenB employs a generative network to learn the bias through a combination of the adversarial objective and knowledge distillation. We then debias our target model with GenB as a bias model, and show through extensive experiments the effects of our method on various VQA bias datasets including VQA-CP2, VQA-CP1, GQA-OOD, and VQA-CE.
Human brain is continuously inundated with the multisensory information and their complex interactions coming from the outside world at any given moment. Such information is automatically analyzed by binding or segregating in our brain. While this task might seem effortless for human brains, it is extremely challenging to build a machine that can perform similar tasks since complex interactions cannot be dealt with single type of integration but requires more sophisticated approaches. In this paper, we propose a new model to address the multisensory integration problem with individual event-specific layers in a multi-task learning scheme. Unlike previous works where single type of fusion is used, we design event-specific layers to deal with different audio-visual relationship tasks, enabling different ways of audio-visual formation. Experimental results show that our event-specific layers can discover unique properties of the audio-visual relationships in the videos. Moreover, although our network is formulated with single labels, it can output additional true multi-labels to represent the given videos. We demonstrate that our proposed framework also exposes the modality bias of the video data category-wise and dataset-wise manner in popular benchmark datasets.
The objective of this work is to localize the sound sources in visual scenes. Existing audio-visual works employ contrastive learning by assigning corresponding audio-visual pairs from the same source as positives while randomly mismatched pairs as negatives. However, these negative pairs may contain semantically matched audio-visual information. Thus, these semantically correlated pairs, "hard positives", are mistakenly grouped as negatives. Our key contribution is showing that hard positives can give similar response maps to the corresponding pairs. Our approach incorporates these hard positives by adding their response maps into a contrastive learning objective directly. We demonstrate the effectiveness of our approach on VGG-SS and SoundNet-Flickr test sets, showing favorable performance to the state-of-the-art methods.