Abstract:We study generalized linear bandits with memory, an endogenous non-stationary setting in which rewards depend on past actions through a finite memory matrix. Building on prior work for linear models (Clerici et al., 2024), we show that the previously known $\tilde{O}(T^{3/4})$ regret bound stems from a loose analysis, and we provide a sharpened analysis that recovers a $\tilde{O}(\sqrt{T})$ regret rate in the linear case. We then extend this improvement to generalized linear models and propose a block-wise algorithm based on shrunken confidence bounds. Our algorithm achieves a regret bound of $\tilde{O}\left(\sqrt{mT} + d\sqrt{T} + \sqrtκ\, d^{2} m^{1/4} T^{1/4} + κd^{2} \right)$, where $d$ denotes the feature dimension, $m$ the memory length, and $κ$ a curvature parameter of the link function. This attains a $\sqrt{T}$-type rate despite nonlinear rewards and memory effects. To the best of our knowledge, this analysis provides a unified treatment of memory-induced non-stationarity and nonlinear link functions, while ensuring that the leading regret term is independent of the curvature of the link function. We conduct numerical experiments that are consistent with our theoretical findings.
Abstract:Existing contextual multinomial logit (MNL) bandits model relevance-driven choice but ignore the potential benefits of within-assortment diversity, while submodular/combinatorial bandits encode diversity in rewards but lack structured choice probabilities. We bridge this gap with the $\textit{diversified multinomial logit}$ (DMNL) contextual bandit, which augments MNL choice probabilities with a generally submodular diversity function, thereby formalizing the relevance--diversity trade-off within a single model. Incorporating diversity renders exact MNL assortment optimization intractable. We propose a $\textit{white-box}$ UCB-based algorithm, $\texttt{OFU-DMNL}$, that constructs assortments item-wise by maximizing optimistic marginal gains, avoids black-box optimization oracles. We show that $\texttt{OFU-DMNL}$ achieves at least a $(1-\frac{1}{e+1})$-$\textit{approximate}$ regret bound $\tilde{O}\left(d \sqrt{T/K}\right)$, where $d$ is the context dimension, $K$ the maximum assortment size, and $T$ the horizon, and attains an improved approximation factor over standard submodular baselines. Experiments demonstrate consistent gains and, relative to exhaustive enumeration, comparable regret with substantially lower runtime. Overall, DMNL bandits provide a practical foundation for diversity-aware assortment optimization under uncertainty, and $\texttt{OFU-DMNL}$ offers a statistically and computationally efficient solution.
Abstract:Vector quantization is a fundamental primitive for scalable machine learning systems, enabling memory-efficient storage, fast retrieval, and compressed inference. Recent rotation-based quantizers such as EDEN, RabitQ, and TurboQuant have introduced strong guarantees and empirical performance, but the surrounding comparisons have been difficult to interpret because they rely on different distortion criteria, probability regimes, and implementation assumptions. As our first contribution, we provide a unified theoretical comparison of these methods and show that their relative advantages are criterion-dependent rather than absolute: EDEN and TurboQuant are favorable for MSE distortion, EDEN is also effective for expected inner-product distortion, and RabitQ provides strong high-probability control. This comparison further clarifies that EDEN provides particularly strong guarantees for expected distortion measures. As our second contribution, we introduce Block-Sphere Quantization (BlockQuant), a new rotation-based block quantization algorithm designed around the spherical geometry of randomly rotated vectors. Unlike coordinate-wise quantizers, BlockQuant quantizes blocks on the sphere, preserving the geometry of rotated embeddings more faithfully. We prove that this block-spherical design theoretically improves over the baselines considered in this paper for both reconstruction MSE and expected inner-product distortion. Our experiments on real embedding datasets and long-context LLM inference tasks show practical gains that are consistent with our theoretical improvements.
Abstract:The multi objective bandit setting has traditionally been regarded as more complex than the single objective case, as multiple objectives must be optimized simultaneously. In contrast to this prevailing view, we demonstrate that when multiple good arms exist for multiple objectives, they can induce a surprising benefit, implicit exploration. Under this condition, we show that simple algorithms that greedily select actions in most rounds can nonetheless achieve strong performance, both theoretically and empirically. To our knowledge, this is the first study to introduce implicit exploration in both multi objective and parametric bandit settings without any distributional assumptions on the contexts. We further introduce a framework for effective Pareto fairness, which provides a principled approach to rigorously analyzing fairness of multi objective bandit algorithms.