Abstract:Both Minsky's "society of mind" and Schmidhuber's "learning to think" inspire diverse societies of large multimodal neural networks (NNs) that solve problems by interviewing each other in a "mindstorm." Recent implementations of NN-based societies of minds consist of large language models (LLMs) and other NN-based experts communicating through a natural language interface. In doing so, they overcome the limitations of single LLMs, improving multimodal zero-shot reasoning. In these natural language-based societies of mind (NLSOMs), new agents -- all communicating through the same universal symbolic language -- are easily added in a modular fashion. To demonstrate the power of NLSOMs, we assemble and experiment with several of them (having up to 129 members), leveraging mindstorms in them to solve some practical AI tasks: visual question answering, image captioning, text-to-image synthesis, 3D generation, egocentric retrieval, embodied AI, and general language-based task solving. We view this as a starting point towards much larger NLSOMs with billions of agents-some of which may be humans. And with this emergence of great societies of heterogeneous minds, many new research questions have suddenly become paramount to the future of artificial intelligence. What should be the social structure of an NLSOM? What would be the (dis)advantages of having a monarchical rather than a democratic structure? How can principles of NN economies be used to maximize the total reward of a reinforcement learning NLSOM? In this work, we identify, discuss, and try to answer some of these questions.
Abstract:We revisit the common practice of evaluating adaptation of Online Continual Learning (OCL) algorithms through the metric of online accuracy, which measures the accuracy of the model on the immediate next few samples. However, we show that this metric is unreliable, as even vacuous blind classifiers, which do not use input images for prediction, can achieve unrealistically high online accuracy by exploiting spurious label correlations in the data stream. Our study reveals that existing OCL algorithms can also achieve high online accuracy, but perform poorly in retaining useful information, suggesting that they unintentionally learn spurious label correlations. To address this issue, we propose a novel metric for measuring adaptation based on the accuracy on the near-future samples, where spurious correlations are removed. We benchmark existing OCL approaches using our proposed metric on large-scale datasets under various computational budgets and find that better generalization can be achieved by retaining and reusing past seen information. We believe that our proposed metric can aid in the development of truly adaptive OCL methods. We provide code to reproduce our results at https://github.com/drimpossible/EvalOCL.
Abstract:The rapid advancement of conversational and chat-based language models has led to remarkable progress in complex task-solving. However, their success heavily relies on human input to guide the conversation, which can be challenging and time-consuming. This paper explores the potential of building scalable techniques to facilitate autonomous cooperation among communicative agents and provide insight into their "cognitive" processes. To address the challenges of achieving autonomous cooperation, we propose a novel communicative agent framework named role-playing. Our approach involves using inception prompting to guide chat agents toward task completion while maintaining consistency with human intentions. We showcase how role-playing can be used to generate conversational data for studying the behaviors and capabilities of chat agents, providing a valuable resource for investigating conversational language models. Our contributions include introducing a novel communicative agent framework, offering a scalable approach for studying the cooperative behaviors and capabilities of multi-agent systems, and open-sourcing our library to support research on communicative agents and beyond. The GitHub repository of this project is made publicly available on: https://github.com/lightaime/camel.
Abstract:In this paper we investigate the frequency sensitivity of Deep Neural Networks (DNNs) when presented with clean samples versus poisoned samples. Our analysis shows significant disparities in frequency sensitivity between these two types of samples. Building on these findings, we propose FREAK, a frequency-based poisoned sample detection algorithm that is simple yet effective. Our experimental results demonstrate the efficacy of FREAK not only against frequency backdoor attacks but also against some spatial attacks. Our work is just the first step in leveraging these insights. We believe that our analysis and proposed defense mechanism will provide a foundation for future research and development of backdoor defenses.
Abstract:Continual Learning (CL) aims to sequentially train models on streams of incoming data that vary in distribution by preserving previous knowledge while adapting to new data. Current CL literature focuses on restricted access to previously seen data, while imposing no constraints on the computational budget for training. This is unreasonable for applications in-the-wild, where systems are primarily constrained by computational and time budgets, not storage. We revisit this problem with a large-scale benchmark and analyze the performance of traditional CL approaches in a compute-constrained setting, where effective memory samples used in training can be implicitly restricted as a consequence of limited computation. We conduct experiments evaluating various CL sampling strategies, distillation losses, and partial fine-tuning on two large-scale datasets, namely ImageNet2K and Continual Google Landmarks V2 in data incremental, class incremental, and time incremental settings. Through extensive experiments amounting to a total of over 1500 GPU-hours, we find that, under compute-constrained setting, traditional CL approaches, with no exception, fail to outperform a simple minimal baseline that samples uniformly from memory. Our conclusions are consistent in a different number of stream time steps, e.g., 20 to 200, and under several computational budgets. This suggests that most existing CL methods are particularly too computationally expensive for realistic budgeted deployment. Code for this project is available at: https://github.com/drimpossible/BudgetCL.
Abstract:Current evaluations of Continual Learning (CL) methods typically assume that there is no constraint on training time and computation. This is an unrealistic assumption for any real-world setting, which motivates us to propose: a practical real-time evaluation of continual learning, in which the stream does not wait for the model to complete training before revealing the next data for predictions. To do this, we evaluate current CL methods with respect to their computational costs. We hypothesize that under this new evaluation paradigm, computationally demanding CL approaches may perform poorly on streams with a varying distribution. We conduct extensive experiments on CLOC, a large-scale dataset containing 39 million time-stamped images with geolocation labels. We show that a simple baseline outperforms state-of-the-art CL methods under this evaluation, questioning the applicability of existing methods in realistic settings. In addition, we explore various CL components commonly used in the literature, including memory sampling strategies and regularization approaches. We find that all considered methods fail to be competitive against our simple baseline. This surprisingly suggests that the majority of existing CL literature is tailored to a specific class of streams that is not practical. We hope that the evaluation we provide will be the first step towards a paradigm shift to consider the computational cost in the development of online continual learning methods.
Abstract:Deep neural networks (DNNs) are vulnerable to a class of attacks called "backdoor attacks", which create an association between a backdoor trigger and a target label the attacker is interested in exploiting. A backdoored DNN performs well on clean test images, yet persistently predicts an attacker-defined label for any sample in the presence of the backdoor trigger. Although backdoor attacks have been extensively studied in the image domain, there are very few works that explore such attacks in the video domain, and they tend to conclude that image backdoor attacks are less effective in the video domain. In this work, we revisit the traditional backdoor threat model and incorporate additional video-related aspects to that model. We show that poisoned-label image backdoor attacks could be extended temporally in two ways, statically and dynamically, leading to highly effective attacks in the video domain. In addition, we explore natural video backdoors to highlight the seriousness of this vulnerability in the video domain. And, for the first time, we study multi-modal (audiovisual) backdoor attacks against video action recognition models, where we show that attacking a single modality is enough for achieving a high attack success rate.
Abstract:Recent progress in empirical and certified robustness promises to deliver reliable and deployable Deep Neural Networks (DNNs). Despite that success, most existing evaluations of DNN robustness have been done on images sampled from the same distribution that the model was trained on. Yet, in the real world, DNNs may be deployed in dynamic environments that exhibit significant distribution shifts. In this work, we take a first step towards thoroughly investigating the interplay between empirical and certified adversarial robustness on one hand and domain generalization on another. To do so, we train robust models on multiple domains and evaluate their accuracy and robustness on an unseen domain. We observe that: (1) both empirical and certified robustness generalize to unseen domains, and (2) the level of generalizability does not correlate well with input visual similarity, measured by the FID between source and target domains. We also extend our study to cover a real-world medical application, in which adversarial augmentation enhances both the robustness and generalization accuracy in unseen domains.
Abstract:PointNet++ is one of the most influential neural architectures for point cloud understanding. Although the accuracy of PointNet++ has been largely surpassed by recent networks such as PointMLP and Point Transformer, we find that a large portion of the performance gain is due to improved training strategies, i.e. data augmentation and optimization techniques, and increased model sizes rather than architectural innovations. Thus, the full potential of PointNet++ has yet to be explored. In this work, we revisit the classical PointNet++ through a systematic study of model training and scaling strategies, and offer two major contributions. First, we propose a set of improved training strategies that significantly improve PointNet++ performance. For example, we show that, without any change in architecture, the overall accuracy (OA) of PointNet++ on ScanObjectNN object classification can be raised from 77.9\% to 86.1\%, even outperforming state-of-the-art PointMLP. Second, we introduce an inverted residual bottleneck design and separable MLPs into PointNet++ to enable efficient and effective model scaling and propose PointNeXt, the next version of PointNets. PointNeXt can be flexibly scaled up and outperforms state-of-the-art methods on both 3D classification and segmentation tasks. For classification, PointNeXt reaches an overall accuracy of $87.7\%$ on ScanObjectNN, surpassing PointMLP by $2.3\%$, while being $10 \times$ faster in inference. For semantic segmentation, PointNeXt establishes a new state-of-the-art performance with $74.9\%$ mean IoU on S3DIS (6-fold cross-validation), being superior to the recent Point Transformer. The code and models are available at https://github.com/guochengqian/pointnext.
Abstract:Access to 3D point cloud representations has been widely facilitated by LiDAR sensors embedded in various mobile devices. This has led to an emerging need for fast and accurate point cloud processing techniques. In this paper, we revisit and dive deeper into PointNet++, one of the most influential yet under-explored networks, and develop faster and more accurate variants of the model. We first present a novel Separable Set Abstraction (SA) module that disentangles the vanilla SA module used in PointNet++ into two separate learning stages: (1) learning channel correlation and (2) learning spatial correlation. The Separable SA module is significantly faster than the vanilla version, yet it achieves comparable performance. We then introduce a new Anisotropic Reduction function into our Separable SA module and propose an Anisotropic Separable SA (ASSA) module that substantially increases the network's accuracy. We later replace the vanilla SA modules in PointNet++ with the proposed ASSA module, and denote the modified network as ASSANet. Extensive experiments on point cloud classification, semantic segmentation, and part segmentation show that ASSANet outperforms PointNet++ and other methods, achieving much higher accuracy and faster speeds. In particular, ASSANet outperforms PointNet++ by $7.4$ mIoU on S3DIS Area 5, while maintaining $1.6 \times $ faster inference speed on a single NVIDIA 2080Ti GPU. Our scaled ASSANet variant achieves $66.8$ mIoU and outperforms KPConv, while being more than $54 \times$ faster.