Abstract:Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods often incur high computational costs, making them impractical for real-time applications. In this work, we propose Mesh-inellipse Aligned deformable Surfel Splatting (MASS) to address these challenges by leveraging a deformable 2D Gaussian Surfel representation. We introduce the mesh-aligned Steiner Inellipse and fractal densification for mesh-to-surfel conversion that initiates high-resolution 2D Gaussian surfels from coarse parametric hand meshes, providing surface representation with photorealistic rendering potential. Second, we propose Gaussian Surfel Deformation, which enables efficient modeling of hand deformations and personalized features by predicting residual updates to surfel attributes and introducing an opacity mask to refine geometry and texture without adaptive density control. In addition, we propose a two-stage training strategy and a novel binding loss to improve the optimization robustness and reconstruction quality. Extensive experiments on the ARCTIC dataset, the Hand Appearance dataset, and the Interhand2.6M dataset demonstrate that our model achieves superior reconstruction performance compared to state-of-the-art methods.
Abstract:Neural network constraint satisfaction is crucial for safety-critical applications such as power system optimization, robotic path planning, and autonomous driving. However, existing constraint satisfaction methods face efficiency-applicability trade-offs, with hard constraint methods suffering from either high computational complexity or restrictive assumptions on constraint structures. The Sampling Kaczmarz-Motzkin (SKM) method is a randomized iterative algorithm for solving large-scale linear inequality systems with favorable convergence properties, but its argmax operations introduce non-differentiability, posing challenges for neural network applications. This work proposes the Trainable Sampling Kaczmarz-Motzkin Network (T-SKM-Net) framework and, for the first time, systematically integrates SKM-type methods into neural network constraint satisfaction. The framework transforms mixed constraint problems into pure inequality problems through null space transformation, employs SKM for iterative solving, and maps solutions back to the original constraint space, efficiently handling both equality and inequality constraints. We provide theoretical proof of post-processing effectiveness in expectation and end-to-end trainability guarantees based on unbiased gradient estimators, demonstrating that despite non-differentiable operations, the framework supports standard backpropagation. On the DCOPF case118 benchmark, our method achieves 4.27ms/item GPU serial forward inference with 0.0025% max optimality gap with post-processing mode and 5.25ms/item with 0.0008% max optimality gap with joint training mode, delivering over 25$\times$ speedup compared to the pandapower solver while maintaining zero constraint violations under given tolerance.