Abstract:Latent diffusion models have recently advanced video frame interpolation by synthesizing intermediate frames between input images. However, handling large temporal gaps and complex motion remains challenging, often resulting in motion blur, structural distortions, and temporal inconsistencies. Event cameras provide high-temporal-resolution motion cues that are well suited for bridging these gaps and improving interpolation quality. To exploit this advantage without training an event-assisted model from scratch, we propose an adapter-based framework that incorporates event-derived cues into a pre-trained image-to-video diffusion model with minimal architectural changes. Specifically, our method leverages Image Warped Events (IWEs) and bidirectional sparse optical flow to provide spatially and temporally aligned guidance during generation. By injecting these event-guided structural and motion cues into the diffusion process, our approach reduces interpolation artifacts and improves both reconstruction fidelity and temporal coherence. Experimental results on real and synthetic benchmarks show that our method consistently outperforms existing state-of-the-art approaches. The project page is at https://joseph-lin-tech.github.io/BridgeEventDiT-VFI/.
Abstract:Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative path toward interactive world modeling and user-controllable play. However, the original AlayaRenderer is too computationally expensive for real-time deployment. This technical report introduces AlayaRenderer-Flash, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play. AlayaRenderer-Flash reformulates the original renderer as a few-step autoregressive streaming model and introduces lightweight distilled codecs for efficient latent encoding and frame reconstruction. It retains the teacher model's G-buffer and text-prompt interfaces while enabling continuous rendering over input streams of unbounded length. We evaluate AlayaRenderer-Flash on G-buffer streams across content preservation, temporal consistency, cross-window stability, prompt controllability, and runtime efficiency. Our results show that AlayaRenderer-Flash substantially reduces inference cost while preserving the core rendering capabilities of the teacher model. By integrating AlayaRenderer-Flash with a physics engine, we build a fully playable generative world running at 30 FPS.