Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Early works typically employ shape retrieval based frameworks which naturally suffer from limited shape diversity. Recent progresses have been made in shape generation with powerful generative models, such as diffusion models, which increases the shape fidelity. However, these approaches separately treat 3D shape generation and layout generation. The synthesized scenes are usually hampered by layout collision, which implies that the scene-level fidelity is still under-explored. In this paper, we aim at generating realistic and reasonable 3D scenes from scene graph. To enrich the representation capability of the given scene graph inputs, large language model is utilized to explicitly aggregate the global graph features with local relationship features. With a unified graph convolution network (GCN), graph features are extracted from scene graphs updated via joint layout-shape distribution. During scene generation, an IoU-based regularization loss is introduced to constrain the predicted 3D layouts. Benchmarked on the SG-FRONT dataset, our method achieves better 3D scene synthesis, especially in terms of scene-level fidelity. The source code will be released after publication.
Visual Question Answering (VQA) is a challenging task of predicting the answer to a question about the content of an image. It requires deep understanding of both the textual question and visual image. Prior works directly evaluate the answering models by simply calculating the accuracy of the predicted answers. However, the inner reasoning behind the prediction is disregarded in such a "black box" system, and we do not even know if one can trust the predictions. In some cases, the models still get the correct answers even when they focus on irrelevant visual regions or textual tokens, which makes the models unreliable and illogical. To generate both visual and textual rationales next to the predicted answer to the given image/question pair, we propose Convincing Rationales for VQA, CRVQA. Considering the extra annotations brought by the new outputs, {CRVQA} is trained and evaluated by samples converted from some existing VQA datasets and their visual labels. The extensive experiments demonstrate that the visual and textual rationales support the prediction of the answers, and further improve the accuracy. Furthermore, {CRVQA} achieves competitive performance on generic VQA datatsets in the zero-shot evaluation setting. The dataset and source code will be released under https://github.com/lik1996/CRVQA2024.
3D building generation with low data acquisition costs, such as single image-to-3D, becomes increasingly important. However, most of the existing single image-to-3D building creation works are restricted to those images with specific viewing angles, hence they are difficult to scale to general-view images that commonly appear in practical cases. To fill this gap, we propose a novel 3D building shape generation method exploiting point cloud diffusion models with image conditioning schemes, which demonstrates flexibility to the input images. By cooperating two conditional diffusion models and introducing a regularization strategy during denoising process, our method is able to synthesize building roofs while maintaining the overall structures. We validate our framework on two newly built datasets and extensive experiments show that our method outperforms previous works in terms of building generation quality.
Interactive image segmentation aims to segment the target from the background with the manual guidance, which takes as input multimodal data such as images, clicks, scribbles, and bounding boxes. Recently, vision transformers have achieved a great success in several downstream visual tasks, and a few efforts have been made to bring this powerful architecture to interactive segmentation task. However, the previous works neglect the relations between two modalities and directly mock the way of processing purely visual information with self-attentions. In this paper, we propose a simple yet effective network for click-based interactive segmentation with cross-modality vision transformers. Cross-modality transformers exploits mutual information to better guide the learning process. The experiments on several benchmarks show that the proposed method achieves superior performance in comparison to the previous state-of-the-art models. The stability of our method in term of avoiding failure cases shows its potential to be a practical annotation tool. The code and pretrained models will be released under https://github.com/lik1996/iCMFormer.
Autonomous navigation of drones using computer vision has achieved promising performance. Nano-sized drones based on edge computing platforms are lightweight, flexible, and cheap, thus suitable for exploring narrow spaces. However, due to their extremely limited computing power and storage, vision algorithms designed for high-performance GPU platforms cannot be used for nano drones. To address this issue this paper presents a lightweight CNN depth estimation network deployed on nano drones for obstacle avoidance. Inspired by Knowledge Distillation (KD), a Channel-Aware Distillation Transformer (CADiT) is proposed to facilitate the small network to learn knowledge from a larger network. The proposed method is validated on the KITTI dataset and tested on a nano drone Crazyflie, with an ultra-low power microprocessor GAP8.
Visual question answering (VQA) is an important and challenging multimodal task in computer vision. Recently, a few efforts have been made to bring VQA task to aerial images, due to its potential real-world applications in disaster monitoring, urban planning, and digital earth product generation. However, not only the huge variation in the appearance, scale and orientation of the concepts in aerial images, but also the scarcity of the well-annotated datasets restricts the development of VQA in this domain. In this paper, we introduce a new dataset, HRVQA, which provides collected 53512 aerial images of 1024*1024 pixels and semi-automatically generated 1070240 QA pairs. To benchmark the understanding capability of VQA models for aerial images, we evaluate the relevant methods on HRVQA. Moreover, we propose a novel model, GFTransformer, with gated attention modules and a mutual fusion module. The experiments show that the proposed dataset is quite challenging, especially the specific attribute related questions. Our method achieves superior performance in comparison to the previous state-of-the-art approaches. The dataset and the source code will be released at https://hrvqa.nl/.
Self-supervised monocular depth estimation that does not require ground-truth for training has attracted attention in recent years. It is of high interest to design lightweight but effective models, so that they can be deployed on edge devices. Many existing architectures benefit from using heavier backbones at the expense of model sizes. In this paper we achieve comparable results with a lightweight architecture. Specifically, we investigate the efficient combination of CNNs and Transformers, and design a hybrid architecture Lite-Mono. A Consecutive Dilated Convolutions (CDC) module and a Local-Global Features Interaction (LGFI) module are proposed. The former is used to extract rich multi-scale local features, and the latter takes advantage of the self-attention mechanism to encode long-range global information into the features. Experiments demonstrate that our full model outperforms Monodepth2 by a large margin in accuracy, with about 80% fewer trainable parameters.
Generating a 3D point cloud from a single 2D image is of great importance for 3D scene understanding applications. To reconstruct the whole 3D shape of the object shown in the image, the existing deep learning based approaches use either explicit or implicit generative modeling of point clouds, which, however, suffer from limited quality. In this work, we aim to alleviate this issue by introducing a hybrid explicit-implicit generative modeling scheme, which inherits the flow-based explicit generative models for sampling point clouds with arbitrary resolutions while improving the detailed 3D structures of point clouds by leveraging the implicit generative adversarial networks (GANs). We evaluate on the large-scale synthetic dataset ShapeNet, with the experimental results demonstrating the superior performance of the proposed method. In addition, the generalization ability of our method is demonstrated by performing on cross-category synthetic images as well as by testing on real images from PASCAL3D+ dataset.
Semantic segmentation for aerial platforms has been one of the fundamental scene understanding task for the earth observation. Most of the semantic segmentation research focused on scenes captured in nadir view, in which objects have relatively smaller scale variation compared with scenes captured in oblique view. The huge scale variation of objects in oblique images limits the performance of deep neural networks (DNN) that process images in a single scale fashion. In order to tackle the scale variation issue, in this paper, we propose the novel bidirectional multi-scale attention networks, which fuse features from multiple scales bidirectionally for more adaptive and effective feature extraction. The experiments are conducted on the UAVid2020 dataset and have shown the effectiveness of our method. Our model achieved the state-of-the-art (SOTA) result with a mean intersection over union (mIoU) score of 70.80%.
Interpretation of Airborne Laser Scanning (ALS) point clouds is a critical procedure for producing various geo-information products like 3D city models, digital terrain models and land use maps. In this paper, we present a local and global encoder network (LGENet) for semantic segmentation of ALS point clouds. Adapting the KPConv network, we first extract features by both 2D and 3D point convolutions to allow the network to learn more representative local geometry. Then global encoders are used in the network to exploit contextual information at the object and point level. We design a segment-based Edge Conditioned Convolution to encode the global context between segments. We apply a spatial-channel attention module at the end of the network, which not only captures the global interdependencies between points but also models interactions between channels. We evaluate our method on two ALS datasets namely, the ISPRS benchmark dataset and DCF2019 dataset. For the ISPRS benchmark dataset, our model achieves state-of-the-art results with an overall accuracy of 0.845 and an average F1 score of 0.737. With regards to the DFC2019 dataset, our proposed network achieves an overall accuracy of 0.984 and an average F1 score of 0.834.