Multiple benchmarks have been developed to assess the alignment between deep neural networks (DNNs) and human vision. In almost all cases these benchmarks are observational in the sense they are composed of behavioural and brain responses to naturalistic images that have not been manipulated to test hypotheses regarding how DNNs or humans perceive and identify objects. Here we introduce the toolbox MindSet: Vision, consisting of a collection of image datasets and related scripts designed to test DNNs on 30 psychological findings. In all experimental conditions, the stimuli are systematically manipulated to test specific hypotheses regarding human visual perception and object recognition. In addition to providing pre-generated datasets of images, we provide code to regenerate these datasets, offering many configurable parameters which greatly extend the dataset versatility for different research contexts, and code to facilitate the testing of DNNs on these image datasets using three different methods (similarity judgments, out-of-distribution classification, and decoder method), accessible at https://github.com/MindSetVision/mindset-vision. We test ResNet-152 on each of these methods as an example of how the toolbox can be used.
Natural and artificial audition can in principle evolve different solutions to a given problem. The constraints of the task, however, can nudge the cognitive science and engineering of audition to qualitatively converge, suggesting that a closer mutual examination would improve artificial hearing systems and process models of the mind and brain. Speech recognition - an area ripe for such exploration - is inherently robust in humans to a number transformations at various spectrotemporal granularities. To what extent are these robustness profiles accounted for by high-performing neural network systems? We bring together experiments in speech recognition under a single synthesis framework to evaluate state-of-the-art neural networks as stimulus-computable, optimized observers. In a series of experiments, we (1) clarify how influential speech manipulations in the literature relate to each other and to natural speech, (2) show the granularities at which machines exhibit out-of-distribution robustness, reproducing classical perceptual phenomena in humans, (3) identify the specific conditions where model predictions of human performance differ, and (4) demonstrate a crucial failure of all artificial systems to perceptually recover where humans do, suggesting a key specification for theory and model building. These findings encourage a tighter synergy between the cognitive science and engineering of audition.
Computational feasibility is a widespread concern that guides the framing and modeling of biological and artificial intelligence. The specification of cognitive system capacities is often shaped by unexamined intuitive assumptions about the search space and complexity of a subcomputation. However, a mistaken intuition might make such initial conceptualizations misleading for what empirical questions appear relevant later on. We undertake here computational-level modeling and complexity analyses of segmentation - a widely hypothesized subcomputation that plays a requisite role in explanations of capacities across domains - as a case study to show how crucial it is to formally assess these assumptions. We mathematically prove two sets of results regarding hardness and search space size that may run counter to intuition, and position their implications with respect to existing views on the subcapacity.
A core problem in cognitive science and machine learning is to understand how humans derive semantic representations from perceptual objects, such as color from an apple, pleasantness from a musical chord, or trustworthiness from a face. Markov Chain Monte Carlo with People (MCMCP) is a prominent method for studying such representations, in which participants are presented with binary choice trials constructed such that the decisions follow a Markov Chain Monte Carlo acceptance rule. However, MCMCP's binary choice paradigm generates relatively little information per trial, and its local proposal function makes it slow to explore the parameter space and find the modes of the distribution. Here we therefore generalize MCMCP to a continuous-sampling paradigm, where in each iteration the participant uses a slider to continuously manipulate a single stimulus dimension to optimize a given criterion such as 'pleasantness'. We formulate both methods from a utility-theory perspective, and show that the new method can be interpreted as 'Gibbs Sampling with People' (GSP). Further, we introduce an aggregation parameter to the transition step, and show that this parameter can be manipulated to flexibly shift between Gibbs sampling and deterministic optimization. In an initial study, we show GSP clearly outperforming MCMCP; we then show that GSP provides novel and interpretable results in three other domains, namely musical chords, vocal emotions, and faces. We validate these results through large-scale perceptual rating experiments. The final experiments combine GSP with a state-of-the-art image synthesis network (StyleGAN) and a recent network interpretability technique (GANSpace), enabling GSP to efficiently explore high-dimensional perceptual spaces, and demonstrating how GSP can be a powerful tool for jointly characterizing semantic representations in humans and machines.