Accurate real-time traffic state forecasting plays a pivotal role in traffic control research. In particular, the CIRCLES consortium project necessitates predictive techniques to mitigate the impact of data source delays. After the success of the MegaVanderTest experiment, this paper aims at overcoming the current system limitations and develop a more suited approach to improve the real-time traffic state estimation for the next iterations of the experiment. In this paper, we introduce the SA-LSTM, a deep forecasting method integrating Self-Attention (SA) on the spatial dimension with Long Short-Term Memory (LSTM) yielding state-of-the-art results in real-time mesoscale traffic forecasting. We extend this approach to multi-step forecasting with the n-step SA-LSTM, which outperforms traditional multi-step forecasting methods in the trade-off between short-term and long-term predictions, all while operating in real-time.
Even though reinforcement-learning-based algorithms achieved superhuman performance in many domains, the field of robotics poses significant challenges as the state and action spaces are continuous, and the reward function is predominantly sparse. In this work, we propose: 1) HiER: highlight experience replay that creates a secondary replay buffer for the most relevant experiences, 2) E2H-ISE: an easy2hard data collection curriculum-learning method based on controlling the entropy of the initial state-goal distribution and with it, indirectly, the task difficulty, and 3) HiER+: the combination of HiER and E2H-ISE. They can be applied with or without the techniques of hindsight experience replay (HER) and prioritized experience replay (PER). While both HiER and E2H-ISE surpass the baselines, HiER+ further improves the results and significantly outperforms the state-of-the-art on the push, slide, and pick-and-place robotic manipulation tasks. Our implementation and further media materials are available on the project site.
We present MBAPPE, a novel approach to motion planning for autonomous driving combining tree search with a partially-learned model of the environment. Leveraging the inherent explainable exploration and optimization capabilities of the Monte-Carlo Search Tree (MCTS), our method addresses complex decision-making in a dynamic environment. We propose a framework that combines MCTS with supervised learning, enabling the autonomous vehicle to effectively navigate through diverse scenarios. Experimental results demonstrate the effectiveness and adaptability of our approach, showcasing improved real-time decision-making and collision avoidance. This paper contributes to the field by providing a robust solution for motion planning in autonomous driving systems, enhancing their explainability and reliability.
Predicting future motions of nearby agents is essential for an autonomous vehicle to take safe and effective actions. In this paper, we propose TSGN, a framework using Temporal Scene Graph Neural Networks with projected vectorized representations for multi-agent trajectory prediction. Projected vectorized representation models the traffic scene as a graph which is constructed by a set of vectors. These vectors represent agents, road network, and their spatial relative relationships. All relative features under this representation are both translationand rotation-invariant. Based on this representation, TSGN captures the spatial-temporal features across agents, road network, interactions among them, and temporal dependencies of temporal traffic scenes. TSGN can predict multimodal future trajectories for all agents simultaneously, plausibly, and accurately. Meanwhile, we propose a Hierarchical Lane Transformer for capturing interactions between agents and road network, which filters the surrounding road network and only keeps the most probable lane segments which could have an impact on the future behavior of the target agent. Without sacrificing the prediction performance, this greatly reduces the computational burden. Experiments show TSGN achieves state-of-the-art performance on the Argoverse motion forecasting benchmar.
Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However, while visual sensors may fail in some conditions, sound has recently shown potential to complement sensor data. Simulated room impulse responses (RIR) in 3D apartment-models became a benchmark dataset for the community, fostering a range of audiovisual research. In simulation, depth is predictable from sound, by learning bat-like perception with a neural network. Concurrently, the same was achieved in reality by using RGB-D images and echoes of chirping sounds. Biomimicking bat perception is an exciting new direction but needs dedicated datasets to explore the potential. Therefore, we collected the BatVision dataset to provide large-scale echoes in complex real-world scenes to the community. We equipped a robot with a speaker to emit chirps and a binaural microphone to record their echoes. Synchronized RGB-D images from the same perspective provide visual labels of traversed spaces. We sampled modern US office spaces to historic French university grounds, indoor and outdoor with large architectural variety. This dataset will allow research on robot echolocation, general audio-visual tasks and sound phaenomena unavailable in simulated data. We show promising results for audio-only depth prediction and show how state-of-the-art work developed for simulated data can also succeed on our dataset. The data can be downloaded at https://forms.gle/W6xtshMgoXGZDwsE7
While a lot of work has been done on developing trajectory prediction methods, and various datasets have been proposed for benchmarking this task, little study has been done so far on the generalizability and the transferability of these methods across dataset. In this paper, we study the performance of a state-of-the-art trajectory prediction method across four different datasets (Argoverse, NuScenes, Interaction, Shifts). We first check how a similar method can be applied and trained on all these datasets with similar hyperparameters. Then we highlight which datasets work best on others, and study how uncertainty estimation allows for a better transferable performance; proposing a novel way to estimate uncertainty and to directly use it in prediction.
Pedestrian crossing prediction has been a topic of active research, resulting in many new algorithmic solutions. While measuring the overall progress of those solutions over time tends to be more and more established due to the new publicly available benchmark and standardized evaluation procedures, knowing how well existing predictors react to unseen data remains an unanswered question. This evaluation is imperative as serviceable crossing behavior predictors should be set to work in various scenarii without compromising pedestrian safety due to misprediction. To this end, we conduct a study based on direct cross-dataset evaluation. Our experiments show that current state-of-the-art pedestrian behavior predictors generalize poorly in cross-dataset evaluation scenarii, regardless of their robustness during a direct training-test set evaluation setting. In the light of what we observe, we argue that the future of pedestrian crossing prediction, e.g. reliable and generalizable implementations, should not be about tailoring models, trained with very little available data, and tested in a classical train-test scenario with the will to infer anything about their behavior in real life. It should be about evaluating models in a cross-dataset setting while considering their uncertainty estimates under domain shift.
During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. In the search for more sample-efficient algorithms, a promising direction is to leverage as much external off-policy data as possible. One staple of this data-driven approach is to learn from expert demonstrations. In the past, multiple ideas have been proposed to make good use of the demonstrations added to the replay buffer, such as pretraining on demonstrations only or minimizing additional cost functions. We present a new method, able to leverage demonstrations and episodes collected online in any sparse-reward environment with any off-policy algorithm. Our method is based on a reward bonus given to demonstrations and successful episodes, encouraging expert imitation and self-imitation. First, we give a reward bonus to the transitions coming from demonstrations to encourage the agent to match the demonstrated behaviour. Then, upon collecting a successful episode, we relabel its transitions with the same bonus before adding them to the replay buffer, encouraging the agent to also match its previous successes. Our experiments focus on manipulation robotics, specifically on three tasks for a 6 degrees-of-freedom robotic arm in simulation. We show that our method based on reward relabeling improves the performance of the base algorithm (SAC and DDPG) on these tasks, even in the absence of demonstrations. Furthermore, integrating into our method two improvements from previous works allows our approach to outperform all baselines.
Deep reinforcement learning (DRL) has been demonstrated to be effective for several complex decision-making applications such as autonomous driving and robotics. However, DRL is notoriously limited by its high sample complexity and its lack of stability. Prior knowledge, e.g. as expert demonstrations, is often available but challenging to leverage to mitigate these issues. In this paper, we propose General Reinforced Imitation (GRI), a novel method which combines benefits from exploration and expert data and is straightforward to implement over any off-policy RL algorithm. We make one simplifying hypothesis: expert demonstrations can be seen as perfect data whose underlying policy gets a constant high reward. Based on this assumption, GRI introduces the notion of offline demonstration agents. This agent sends expert data which are processed both concurrently and indistinguishably with the experiences coming from the online RL exploration agent. We show that our approach enables major improvements on vision-based autonomous driving in urban environments. We further validate the GRI method on Mujoco continuous control tasks with different off-policy RL algorithms. Our method ranked first on the CARLA Leaderboard and outperforms World on Rails, the previous state-of-the-art, by 17%.
During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. However, a well-known caveat of DRL algorithms is their inefficiency, requiring huge amounts of data to converge. Off-policy algorithms tend to be more sample-efficient, and can additionally benefit from any off-policy data stored in the replay buffer. Expert demonstrations are a popular source for such data: the agent is exposed to successful states and actions early on, which can accelerate the learning process and improve performance. In the past, multiple ideas have been proposed to make good use of the demonstrations in the buffer, such as pretraining on demonstrations only or minimizing additional cost functions. We carry on a study to evaluate several of these ideas in isolation, to see which of them have the most significant impact. We also present a new method, based on a reward bonus given to demonstrations and successful episodes. First, we give a reward bonus to the transitions coming from demonstrations to encourage the agent to match the demonstrated behaviour. Then, upon collecting a successful episode, we relabel its transitions with the same bonus before adding them to the replay buffer, encouraging the agent to also match its previous successes. The base algorithm for our experiments is the popular Soft Actor-Critic (SAC), a state-of-the-art off-policy algorithm for continuous action spaces. Our experiments focus on robotics, specifically on a reaching task for a robotic arm in simulation. We show that our method SACR2 based on reward relabeling improves the performance on this task, even in the absence of demonstrations.