While short range 3D pedestrian detection is sufficient for emergency breaking, long range detections are required for smooth breaking and gaining trust in autonomous vehicles. The current state-of-the-art on the KITTI benchmark performs suboptimal in detecting the position of pedestrians at long range. Thus, we propose an approach specifically targeting long range 3D pedestrian detection (LRPD), leveraging the density of RGB and the precision of LiDAR. Therefore, for proposals, RGB instance segmentation and LiDAR point based proposal generation are combined, followed by a second stage using both sensor modalities symmetrically. This leads to a significant improvement in mAP on long range compared to the current state-of-the art. The evaluation of our LRPD approach was done on the pedestrians from the KITTI benchmark.
Object detection and identification is a challenging area of computer vision and a fundamental requirement for autonomous cars. This project aims to jointly perform object detection of a swap-body and to find the type of swap-body by reading an ILU code using an efficient optical character recognition (OCR) method. Recent research activities have drastically improved deep learning techniques which proves to enhance the field of computer vision. Collecting enough images for training the model is a critical step towards achieving good results. The data for training were collected from different locations with maximum possible variations and the details are explained. In addition, data augmentation methods applied for training has proved to be effective in improving the performance of the trained model. Training the model achieved good results and the test results are also provided. The final model was tested with images and videos. Finally, this paper also draws attention to some of the major challenges faced during various stages of the project and the possible solutions applied.
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural networks, which leads to artefacts in the estimations due to perspective distortions in the images. In contrast, we propose a novel architecture with 3D convolutions trained in a weakly-supervised manner. The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations. The first one is the 3D voxelized grid of the shape which is accurate but does not preserve the mesh topology and the number of mesh vertices. The second representation is the 3D hand surface which is less accurate but does not suffer from the limitations of the first representation. We combine the advantages of these two representations by registering the hand surface to the voxelized hand shape. In the extensive experiments, the proposed approach improves over the state of the art by 47.8% on the SynHand5M dataset. Moreover, our augmentation policy for voxelized depth maps further enhances the accuracy of 3D hand pose estimation on real data. Our method produces visually more reasonable and realistic hand shapes on NYU and BigHand2.2M datasets compared to the existing approaches.
We present a test platform for visual in-cabin scene analysis and occupant monitoring functions. The test platform is based on a driving simulator developed at the DFKI, consisting of a realistic in-cabin mock-up and a wide-angle projection system for a realistic driving experience. The platform has been equipped with a wide-angle 2D/3D camera system monitoring the entire interior of the vehicle mock-up of the simulator. It is also supplemented with a ground truth reference sensor system that allows to track and record the occupant's body movements synchronously with the 2D and 3D video streams of the camera. Thus, the resulting test platform will serve as a basis to validate numerous in-cabin monitoring functions, which are important for the realization of novel human-vehicle interfaces, advanced driver assistant systems, and automated driving. Among the considered functions are occupant presence detection, size and 3D-pose estimation and driver intention recognition. In addition, our platform will be the basis for the creation of large-scale in-cabin benchmark datasets.
We release SVIRO, a synthetic dataset for sceneries in the passenger compartment of ten different vehicles, in order to analyze machine learning-based approaches for their generalization capacities and reliability when trained on a limited number of variations (e.g. identical backgrounds and textures, few instances per class). This is in contrast to the intrinsically high variability of common benchmark datasets, which focus on improving the state-of-the-art of general tasks. Our dataset contains bounding boxes for object detection, instance segmentation masks, keypoints for pose estimation and depth images for each synthetic scenery as well as images for each individual seat for classification. The advantage of our use-case is twofold: The proximity to a realistic application to benchmark new approaches under novel circumstances while reducing the complexity to a more tractable environment, such that applications and theoretical questions can be tested on a more challenging dataset as toy problems. The data and evaluation server are available under https://sviro.kl.dfki.de.
We propose a new approach called LiDAR-Flow to robustly estimate a dense scene flow by fusing a sparse LiDAR with stereo images. We take the advantage of the high accuracy of LiDAR to resolve the lack of information in some regions of stereo images due to textureless objects, shadows, ill-conditioned light environment and many more. Additionally, this fusion can overcome the difficulty of matching unstructured 3D points between LiDAR-only scans. Our LiDAR-Flow approach consists of three main steps; each of them exploits LiDAR measurements. First, we build strong seeds from LiDAR to enhance the robustness of matches between stereo images. The imagery part seeks the motion matches and increases the density of scene flow estimation. Then, a consistency check employs LiDAR seeds to remove the possible mismatches. Finally, LiDAR measurements constraint the edge-preserving interpolation method to fill the remaining gaps. In our evaluation we investigate the individual processing steps of our LiDAR-Flow approach and demonstrate the superior performance compared to image-only approach.
While dense non-rigid structure from motion (NRSfM) has been extensively studied from the perspective of the reconstructability problem over the recent years, almost no attempts have been undertaken to bring it into the practical realm. The reasons for the slow dissemination are the severe ill-posedness, high sensitivity to motion and deformation cues and the difficulty to obtain reliable point tracks in the vast majority of practical scenarios. To fill this gap, we propose a hybrid approach that extracts prior shape knowledge from an input sequence with NRSfM and uses it as a dynamic shape prior for sequential surface recovery in scenarios with recurrence. Our Dynamic Shape Prior Reconstruction (DSPR) method can be combined with existing dense NRSfM techniques while its energy functional is optimised with stochastic gradient descent at real-time rates for new incoming point tracks. The proposed versatile framework with a new core NRSfM approach outperforms several other methods in the ability to handle inaccurate and noisy point tracks, provided we have access to a representative (in terms of the deformation variety) image sequence. Comprehensive experiments highlight convergence properties and the accuracy of DSPR under different disturbing effects. We also perform a joint study of tracking and reconstruction and show applications to shape compression and heart reconstruction under occlusions. We achieve state-of-the-art metrics (accuracy and compression ratios) in different scenarios.
We introduce a supervised-learning framework for non-rigid point set alignment of a new kind - Displacements on Voxels Networks (DispVoxNets) - which abstracts away from the point set representation and regresses 3D displacement fields on regularly sampled proxy 3D voxel grids. Thanks to recently released collections of deformable objects with known intra-state correspondences, DispVoxNets learn a deformation model and further priors (e.g., weak point topology preservation) for different object categories such as cloths, human bodies and faces. DispVoxNets cope with large deformations, noise and clustered outliers more robustly than the state-of-the-art. At test time, our approach runs orders of magnitude faster than previous techniques. All properties of DispVoxNets are ascertained numerically and qualitatively in extensive experiments and comparisons to several previous methods.
Running time of the light field depth estimation algorithms is typically high. This assessment is based on the computational complexity of existing methods and the large amounts of data involved. The aim of our work is to develop a simple and fast algorithm for accurate depth computation. In this context, we propose an approach, which involves Semi-Global Matching for the processing of light field images. It forms on comparison of pixels' correspondences with different metrics in the substantially bounded light field space. We show that our method is suitable for the fast production of a proper result in a variety of light field configurations
Depth cameras are utilized in many applications. Recently light field approaches are increasingly being used for depth computation. While these approaches demonstrate the technical feasibility, they can not be brought into real-world application, since they have both a high computation time as well as a large design. Exactly these two drawbacks are overcome in this paper. For the first time, we present a depth camera based on the light field principle, which provides real-time depth information as well as a compact design.