Active speaker detection is an important component in video analysis algorithms for applications such as speaker diarization, video re-targeting for meetings, speech enhancement, and human-robot interaction. The absence of a large, carefully labeled audio-visual dataset for this task has constrained algorithm evaluations with respect to data diversity, environments, and accuracy. This has made comparisons and improvements difficult. In this paper, we present the AVA Active Speaker detection dataset (AVA-ActiveSpeaker) that will be released publicly to facilitate algorithm development and enable comparisons. The dataset contains temporally labeled face tracks in video, where each face instance is labeled as speaking or not, and whether the speech is audible. This dataset contains about 3.65 million human labeled frames or about 38.5 hours of face tracks, and the corresponding audio. We also present a new audio-visual approach for active speaker detection, and analyze its performance, demonstrating both its strength and the contributions of the dataset.
This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 430 15-minute video clips, where actions are localized in space and time, resulting in 1.58M action labels with multiple labels per person occurring frequently. The key characteristics of our dataset are: (1) the definition of atomic visual actions, rather than composite actions; (2) precise spatio-temporal annotations with possibly multiple annotations for each person; (3) exhaustive annotation of these atomic actions over 15-minute video clips; (4) people temporally linked across consecutive segments; and (5) using movies to gather a varied set of action representations. This departs from existing datasets for spatio-temporal action recognition, which typically provide sparse annotations for composite actions in short video clips. We will release the dataset publicly. AVA, with its realistic scene and action complexity, exposes the intrinsic difficulty of action recognition. To benchmark this, we present a novel approach for action localization that builds upon the current state-of-the-art methods, and demonstrates better performance on JHMDB and UCF101-24 categories. While setting a new state of the art on existing datasets, the overall results on AVA are low at 15.6% mAP, underscoring the need for developing new approaches for video understanding.
In this paper, we present a system that associates faces with voices in a video by fusing information from the audio and visual signals. The thesis underlying our work is that an extremely simple approach to generating (weak) speech clusters can be combined with visual signals to effectively associate faces and voices by aggregating statistics across a video. This approach does not need any training data specific to this task and leverages the natural coherence of information in the audio and visual streams. It is particularly applicable to tracking speakers in videos on the web where a priori information about the environment (e.g., number of speakers, spatial signals for beamforming) is not available. We performed experiments on a real-world dataset using this analysis framework to determine the speaker in a video. Given a ground truth labeling determined by human rater consensus, our approach had ~71% accuracy.
We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information from a person's field-of-view in a given environment and transferring this information onto a reference corpus of images and videos of the same space, hence determining what a person is attending to. Our method matches images and video taken from the first-person perspective with the reference corpus and refines the results using the first-person's head orientation information obtained using the device sensors. We demonstrate single and multi-user egocentric FOV localization in different indoor and outdoor environments with applications in augmented reality, event understanding and studying social interactions.
We present a method for learning an embedding that places images of humans in similar poses nearby. This embedding can be used as a direct method of comparing images based on human pose, avoiding potential challenges of estimating body joint positions. Pose embedding learning is formulated under a triplet-based distance criterion. A deep architecture is used to allow learning of a representation capable of making distinctions between different poses. Experiments on human pose matching and retrieval from video data demonstrate the potential of the method.