Abstract:Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routine discovery, and personalized assistance. Code is available at https://github.com/zjunlp/LightMem-Ego.
Abstract:Given the significant advances in Large Vision Language Models (LVLMs) in reasoning and visual understanding, mobile agents are rapidly emerging to meet users' automation needs. However, existing evaluation benchmarks are disconnected from the real world and fail to adequately address the diverse and complex requirements of users. From our extensive collection of user questionnaire, we identified five tasks: Multi-App, Vague, Interactive, Single-App, and Unethical Instructions. Around these tasks, we present \textbf{MVISU-Bench}, a bilingual benchmark that includes 404 tasks across 137 mobile applications. Furthermore, we propose Aider, a plug-and-play module that acts as a dynamic prompt prompter to mitigate risks and clarify user intent for mobile agents. Our Aider is easy to integrate into several frameworks and has successfully improved overall success rates by 19.55\% compared to the current state-of-the-art (SOTA) on MVISU-Bench. Specifically, it achieves success rate improvements of 53.52\% and 29.41\% for unethical and interactive instructions, respectively. Through extensive experiments and analysis, we highlight the gap between existing mobile agents and real-world user expectations.