Abstract:Dense depth estimation for autonomous driving faces a geometry-scale conflict: depth foundation models deliver pixel-aligned dense visual geometry without reliable metric scale, while projected LiDAR provides metric anchors that are sparse, noisy, and misaligned with image structures. Existing sparse-prompted methods incorporate LiDAR by regenerating depth from scratch, overriding the foundation model's coherent geometry and producing structural artifacts on visually continuous surfaces. Our key insight is that foundation models already capture geometrically coherent relative depth; no additional surface structure learning is required-only a per-pixel scale factor mapping relative geometry to metric coordinates. Based on this, we propose DrivingDepth, which treats sparse LiDAR as geometric prompts that locally calibrate a frozen foundation prior through residual pixel-wise scale correction, preserving dense visual geometry by construction. On nuScenes with 4-frame surround-view input, DrivingDepth achieves an AbsRel of 11.19 and an EdgeCR of 5.741, outperforming MapAnything (11.99/1.914) by simultaneously delivering SOTA metric accuracy and geometric consistency.
Abstract:Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present Flux-GS, a real-time Gaussian Splatting method designed to achieve high-fidelity rendering with significantly reduced overhead for resource-constrained mobile platforms. We first propose a Monte Carlo Specular Energy Aggregator, sampling third-order radiance residuals and aggregating specular energy into a compact latent space. In this way, our method effectively preserves visually salient lighting features in lower-order bands without expensive distillation or pre-training. To mitigate the high-frequency details lost during compression, we introduce an Attribute-Conditioned SH Enhancement module. This module predicts Gaussian-aware offsets based on intrinsic Gaussian attributes, which enhance the first-order SH representation prior to inference, without extra inference costs. Furthermore, the original single-view gradient-based densification is prone to producing excessive Gaussians and overfitting to a certain view. We address these limitations by proposing a Multi-view Alpha-based Densification and Pruning strategy. By leveraging multi-view guidance, we ensure multi-view structure consistency and the precise removal of redundant primitives. Extensive experiments demonstrate that Flux-GS achieves substantial parameter reduction while maintaining competitive visual quality, offering a robust and scalable solution for real-time mobile rendering. Code: \textcolor{magenta}{\href{https://xiaobiaodu.github.io/flux-gs-project/}{https://xiaobiaodu.github.io/flux-gs-project/}}.