Traditional seismic processing workflows (SPW) are expensive, requiring over a year of human and computational effort. Deep learning (DL) based data-driven seismic workflows (DSPW) hold the potential to reduce these timelines to a few minutes. Raw seismic data (terabytes) and required subsurface prediction (gigabytes) are enormous. This large-scale, spatially irregular time-series data poses seismic data ingestion (SDI) as an unconventional yet fundamental problem in DSPW. Current DL research is limited to small-scale simplified synthetic datasets as they treat seismic data like images and process them with convolution networks. Real seismic data, however, is at least 5D. Applying 5D convolutions to this scale is computationally prohibitive. Moreover, raw seismic data is highly unstructured and hence inherently non-image like. We propose a fundamental shift to move away from convolutions and introduce SESDI: Set Embedding based SDI approach. SESDI first breaks down the mammoth task of large-scale prediction into an efficient compact auxiliary task. SESDI gracefully incorporates irregularities in data with its novel model architecture. We believe SESDI is the first successful demonstration of end-to-end learning on real seismic data. SESDI achieves SSIM of over 0.8 on velocity inversion task on real proprietary data from the Gulf of Mexico and outperforms the state-of-the-art U-Net model on synthetic datasets.
Deep learning-based models are utilized to achieve state-of-the-art performance for recommendation systems. A key challenge for these models is to work with millions of categorical classes or tokens. The standard approach is to learn end-to-end, dense latent representations or embeddings for each token. The resulting embeddings require large amounts of memory that blow up with the number of tokens. Training and inference with these models create storage, and memory bandwidth bottlenecks leading to significant computing and energy consumption when deployed in practice. To this end, we present the problem of \textit{Memory Allocation} under budget for embeddings and propose a novel formulation of memory shared embedding, where memory is shared in proportion to the overlap in semantic information. Our formulation admits a practical and efficient randomized solution with Locality sensitive hashing based Memory Allocation (LMA). We demonstrate a significant reduction in the memory footprint while maintaining performance. In particular, our LMA embeddings achieve the same performance compared to standard embeddings with a 16$\times$ reduction in memory footprint. Moreover, LMA achieves an average improvement of over 0.003 AUC across different memory regimes than standard DLRM models on Criteo and Avazu datasets
We introduce Density sketches (DS): a succinct online summary of the data distribution. DS can accurately estimate point wise probability density. Interestingly, DS also provides a capability to sample unseen novel data from the underlying data distribution. Thus, analogous to popular generative models, DS allows us to succinctly replace the real-data in almost all machine learning pipelines with synthetic examples drawn from the same distribution as the original data. However, unlike generative models, which do not have any statistical guarantees, DS leads to theoretically sound asymptotically converging consistent estimators of the underlying density function. Density sketches also have many appealing properties making them ideal for large-scale distributed applications. DS construction is an online algorithm. The sketches are additive, i.e., the sum of two sketches is the sketch of the combined data. These properties allow data to be collected from distributed sources, compressed into a density sketch, efficiently transmitted in the sketch form to a central server, merged, and re-sampled into a synthetic database for modeling applications. Thus, density sketches can potentially revolutionize how we store, communicate, and distribute data.
Softmax classifiers with a very large number of classes naturally occur in many applications such as natural language processing and information retrieval. The calculation of full-softmax is very expensive from the computational and energy perspective. There have been a variety of sampling approaches to overcome this challenge, popularly known as negative sampling (NS). Ideally, NS should sample negative classes from a distribution that is dependent on the input data, the current parameters, and the correct positive class. Unfortunately, due to the dynamically updated parameters and data samples, there does not exist any sampling scheme that is truly adaptive and also samples the negative classes in constant time every iteration. Therefore, alternative heuristics like random sampling, static frequency-based sampling, or learning-based biased sampling, which primarily trade either the sampling cost or the adaptivity of samples per iteration, are adopted. In this paper, we show a class of distribution where the sampling scheme is truly adaptive and provably generates negative samples in constant time. Our implementation in C++ on commodity CPU is significantly faster, in terms of wall clock time, compared to the most optimized TensorFlow implementations of standard softmax or other sampling approaches on modern GPUs (V100s).
On-device localization and tracking are increasingly crucial for various applications. Along with a rapidly growing amount of location data, machine learning (ML) techniques are becoming widely adopted. A key reason is that ML inference is significantly more energy-efficient than GPS query at comparable accuracy, and GPS signals can become extremely unreliable for specific scenarios. To this end, several techniques such as deep neural networks have been proposed. However, during training, almost none of them incorporate the known structural information such as floor plan, which can be especially useful in indoor or other structured environments. In this paper, we argue that the state-of-the-art-systems are significantly worse in terms of accuracy because they are incapable of utilizing these essential structural information. The problem is incredibly hard because the structural properties are not explicitly available, making most structural learning approaches inapplicable. Given that both input and output space potentially contain rich structures, we study our method through the intuitions from manifold-projection. Whereas existing manifold based learning methods actively utilized neighborhood information, such as Euclidean distances, our approach performs Neighbor Oblivious Learning (NObLe). We demonstrate our approach's effectiveness on two orthogonal applications, including WiFi-based fingerprint localization and inertial measurement unit(IMU) based device tracking, and show that it gives significant improvement over state-of-art prediction accuracy.
Earlier work has shown that reusing experience from prior motion planning problems can improve the efficiency of similar, future motion planning queries. However, for robots with many degrees-of-freedom, these methods exhibit poor generalization across different environments and often require large datasets that are impractical to gather. We present SPARK and FLAME , two experience-based frameworks for sampling-based planning applicable to complex manipulators in 3 D environments. Both combine samplers associated with features from a workspace decomposition into a global biased sampling distribution. SPARK decomposes the environment based on exact geometry while FLAME is more general, and uses an octree-based decomposition obtained from sensor data. We demonstrate the effectiveness of SPARK and FLAME on a Fetch robot tasked with challenging pick-and-place manipulation problems. Our approaches can be trained incrementally and significantly improve performance with only a handful of examples, generalizing better over diverse tasks and environments as compared to prior approaches.
Dense embedding models are commonly deployed in commercial search engines, wherein all the document vectors are pre-computed, and near-neighbor search (NNS) is performed with the query vector to find relevant documents. However, the bottleneck of indexing a large number of dense vectors and performing an NNS hurts the query time and accuracy of these models. In this paper, we argue that high-dimensional and ultra-sparse embedding is a significantly superior alternative to dense low-dimensional embedding for both query efficiency and accuracy. Extreme sparsity eliminates the need for NNS by replacing them with simple lookups, while its high dimensionality ensures that the embeddings are informative even when sparse. However, learning extremely high dimensional embeddings leads to blow up in the model size. To make the training feasible, we propose a partitioning algorithm that learns such high dimensional embeddings across multiple GPUs without any communication. This is facilitated by our novel asymmetric mixture of Sparse, Orthogonal, Learned and Random (SOLAR) Embeddings. The label vectors are random, sparse, and near-orthogonal by design, while the query vectors are learned and sparse. We theoretically prove that our way of one-sided learning is equivalent to learning both query and label embeddings. With these unique properties, we can successfully train 500K dimensional SOLAR embeddings for the tasks of searching through 1.6M books and multi-label classification on the three largest public datasets. We achieve superior precision and recall compared to the respective state-of-the-art baselines for each of the tasks with up to 10 times faster speed.
We present SLASH (Sketched LocAlity Sensitive Hashing), an MPI (Message Passing Interface) based distributed system for approximate similarity search over terabyte scale datasets. SLASH provides a multi-node implementation of the popular LSH (locality sensitive hashing) algorithm, which is generally implemented on a single machine. We show how we can append the LSH algorithm with heavy hitters sketches to provably solve the (high) similarity search problem without a single distance computation. Overall, we mathematically show that, under realistic data assumptions, we can identify the near-neighbor of a given query $q$ in sub-linear ($ \ll O(n)$) number of simple sketch aggregation operations only. To make such a system practical, we offer a novel design and sketching solution to reduce the inter-machine communication overheads exponentially. In a direct comparison on comparable hardware, SLASH is more than 10000x faster than the popular LSH package in PySpark. PySpark is a widely-adopted distributed implementation of the LSH algorithm for large datasets and is deployed in commercial platforms. In the end, we show how our system scale to Tera-scale Criteo dataset with more than 4 billion samples. SLASH can index this 2.3 terabyte data over 20 nodes in under an hour, with query times in a fraction of milliseconds. To the best of our knowledge, there is no open-source system that can index and perform a similarity search on Criteo with a commodity cluster.
We present Tera-SLASH, an MPI (Message Passing Interface) based distributed system for approximate similarity search over tera-scale datasets. SLASH provides a multi-node implementation of the popular LSH (locality sensitive hashing) algorithm, which is generally implemented on a single machine. We offer a novel design and sketching solution to reduce the inter-machine communication overheads exponentially. In a direct comparison on comparable hardware, SLASH is more than 10000x faster than the popular LSH package in PySpark. PySpark is a widely-adopted distributed implementation of the LSH algorithm for large datasets and is deployed in commercial platforms. In the end, we show how our system scale to Tera-scale Criteo dataset with more than 4 billion samples. SLASH can index this 2.3 terabyte data over 20 nodes (on a shared cluster at Rice) in under an hour, with a query time in a fraction of milliseconds. To the best of our knowledge, there is no open-source system that can index and perform a similarity search on Criteo with a commodity cluster.
We study the problem usually referred to as group testing in the context of COVID-19. Given n samples collected from patients, how should we select and test mixtures of samples to maximize information and minimize the number of tests? Group testing is a well-studied problem with several appealing solutions, but recent biological studies impose practical constraints for COVID-19 that are incompatible with traditional methods. Furthermore, existing methods use unnecessarily restrictive solutions, which were devised for settings with more memory and compute constraints than the problem at hand. This results in poor utility. In the new setting, we obtain strong solutions for small values of n using evolutionary strategies. We then develop a new method combining Bloom filters with belief propagation to scale to larger values of n (more than 100) with good empirical results. We also present a more accurate decoding algorithm that is tailored for specific COVID-19 settings. This work demonstrates the practical gap between dedicated algorithms and well-known generic solutions. Our efforts results in a new and practical multiplex method yielding strong empirical performance without mixing more than a chosen number of patients into the same probe. Finally, we briefly discuss adaptive methods, casting them into the framework of adaptive sub-modularity.