This paper describes a system developed for the GENEA (Generation and Evaluation of Non-verbal Behaviour for Embodied Agents) Challenge 2023. Our solution builds on an existing diffusion-based motion synthesis model. We propose a contrastive speech and motion pretraining (CSMP) module, which learns a joint embedding for speech and gesture with the aim to learn a semantic coupling between these modalities. The output of the CSMP module is used as a conditioning signal in the diffusion-based gesture synthesis model in order to achieve semantically-aware co-speech gesture generation. Our entry achieved highest human-likeness and highest speech appropriateness rating among the submitted entries. This indicates that our system is a promising approach to achieve human-like co-speech gestures in agents that carry semantic meaning.
In this paper we present a pilot study which investigates how non-verbal behavior affects social influence in social robots. We also present a modular system which is capable of controlling the non-verbal behavior based on the interlocutor's facial gestures (head movements and facial expressions) in real time, and a study investigating whether three different strategies for facial gestures ("still", "natural movement", i.e. movements recorded from another conversation, and "copy", i.e. mimicking the user with a four second delay) has any affect on social influence and decision making in a "survival task". Our preliminary results show there was no significant difference between the three conditions, but this might be due to among other things a low number of study participants (12).
Planning and reinforcement learning are two key approaches to sequential decision making. Multi-step approximate real-time dynamic programming, a recently successful algorithm class of which AlphaZero [Silver et al., 2018] is an example, combines both by nesting planning within a learning loop. However, the combination of planning and learning introduces a new question: how should we balance time spend on planning, learning and acting? The importance of this trade-off has not been explicitly studied before. We show that it is actually of key importance, with computational results indicating that we should neither plan too long nor too short. Conceptually, we identify a new spectrum of planning-learning algorithms which ranges from exhaustive search (long planning) to model-free RL (no planning), with optimal performance achieved midway.