Abstract:Pedestrian simulation is a critical component for training and deploying social robot navigation approaches, yet it remains a largely rigid system that repeatedly requires manual data generation to define even simple scenarios. We propose GROVE, a text-to-scenario pedestrian simulation framework that combines state-of-the-art approaches to produce realistic, socially challenging scenarios for social robot navigation. Our framework allows users to customize one of several common presets (emergency, queuing, normal) or even enter a fully independent prompt to generate a highly customizable pedestrian simulation. Multiple modules separately ensure the realism and soundness of long-horizon human behavior, medium-horizon pedestrian navigation, and short-horizon robot/social interactions. Each module is tuned by the prompt in a way that reflects the user intent across all aspects of pedestrian simulation. By dynamically selecting one of several state-of-the-art (SotA) approaches in our modules based on the scenario, we capture many situational nuances of pedestrian behavior in order to narrow the simulation-to-real (sim2real) gap. The human simulation is directly integrated into Isaac Sim, Gazebo, and RViz simulators for robot deployment in highly social environments. We validate our approach through qualitative comparison against existing pedestrian simulation baselines across scenarios of varying complexity in residential, hospital, and office environments. The result is a high-fidelity pedestrian simulation that challenges social robot navigation with complex, diverse, realistic human behaviors.
Abstract:Self-supervised goal-conditioned reinforcement learning enables robots to autonomously acquire diverse skills without human supervision. However, a central challenge is the goal setting problem: robots must propose feasible and diverse goals that are achievable in their current environment. Existing methods like RIG (Visual Reinforcement Learning with Imagined Goals) use variational autoencoder (VAE) to generate goals in a learned latent space but have the limitation of producing physically implausible goals that hinder learning efficiency. We propose Physics-Informed RIG (PI-RIG), which integrates physical constraints directly into the VAE training process through a novel Enhanced Physics-Informed Variational Autoencoder (Enhanced p3-VAE), enabling the generation of physically consistent and achievable goals. Our key innovation is the explicit separation of the latent space into physics variables governing object dynamics and environmental factors capturing visual appearance, while enforcing physical consistency through differential equation constraints and conservation laws. This enables the generation of physically consistent and achievable goals that respect fundamental physical principles such as object permanence, collision constraints, and dynamic feasibility. Through extensive experiments, we demonstrate that this physics-informed goal generation significantly improves the quality of proposed goals, leading to more effective exploration and better skill acquisition in visual robotic manipulation tasks including reaching, pushing, and pick-and-place scenarios.