Abstract:Out of distribution (OOD) robustness in autonomous driving is often reduced to a single number, hiding what breaks a policy. We decompose environments along five axes: scene (rural/urban), season, weather, time (day/night), and agent mix; and measure performance under controlled $k$-factor perturbations ($k \in \{0,1,2,3\}$). Using closed loop control in VISTA, we benchmark FC, CNN, and ViT policies, train compact ViT heads on frozen foundation-model (FM) features, and vary ID support in scale, diversity, and temporal context. (1) ViT policies are markedly more OOD-robust than comparably sized CNN/FC, and FM features yield state-of-the-art success at a latency cost. (2) Naive temporal inputs (multi-frame) do not beat the best single-frame baseline. (3) The largest single factor drops are rural $\rightarrow$ urban and day $\rightarrow$ night ($\sim 31\%$ each); actor swaps $\sim 10\%$, moderate rain $\sim 7\%$; season shifts can be drastic, and combining a time flip with other changes further degrades performance. (4) FM-feature policies stay above $85\%$ under three simultaneous changes; non-FM single-frame policies take a large first-shift hit, and all no-FM models fall below $50\%$ by three changes. (5) Interactions are non-additive: some pairings partially offset, whereas season-time combinations are especially harmful. (6) Training on winter/snow is most robust to single-factor shifts, while a rural+summer baseline gives the best overall OOD performance. (7) Scaling traces/views improves robustness ($+11.8$ points from $5$ to $14$ traces), yet targeted exposure to hard conditions can substitute for scale. (8) Using multiple ID environments broadens coverage and strengthens weak cases (urban OOD $60.6\% \rightarrow 70.1\%$) with a small ID drop; single-ID preserves peak performance but in a narrow domain. These results yield actionable design rules for OOD-robust driving policies.
Abstract:Recent advances in end-to-end autonomous driving show that policies trained on patch-aligned features extracted from foundation models generalize better to Out-of-Distribution (OOD). We hypothesize that due to the self-attention mechanism, each patch feature implicitly embeds/contains information from all other patches, represented in a different way and intensity, making these descriptors highly redundant. We quantify redundancy in such (BLIP2) features via PCA and cross-patch similarity: $90$% of variance is captured by $17/64$ principal components, and strong inter-token correlations are pervasive. Training on such overlapping information leads the policy to overfit spurious correlations, hurting OOD robustness. We present Stochastic-Patch-Selection (SPS), a simple yet effective approach for learning policies that are more robust, generalizable, and efficient. For every frame, SPS randomly masks a fraction of patch descriptors, not feeding them to the policy model, while preserving the spatial layout of the remaining patches. Thus, the policy is provided with different stochastic but complete views of the (same) scene: every random subset of patches acts like a different, yet still sensible, coherent projection of the world. The policy thus bases its decisions on features that are invariant to which specific tokens survive. Extensive experiments confirm that across all OOD scenarios, our method outperforms the state of the art (SOTA), achieving a $6.2$% average improvement and up to $20.4$% in closed-loop simulations, while being $2.4\times$ faster. We conduct ablations over masking rates and patch-feature reorganization, training and evaluating 9 systems, with 8 of them surpassing prior SOTA. Finally, we show that the same learned policy transfers to a physical, real-world car without any tuning.