We propose FocusTune, a focus-guided sampling technique to improve the performance of visual localization algorithms. FocusTune directs a scene coordinate regression model towards regions critical for 3D point triangulation by exploiting key geometric constraints. Specifically, rather than uniformly sampling points across the image for training the scene coordinate regression model, we instead re-project 3D scene coordinates onto the 2D image plane and sample within a local neighborhood of the re-projected points. While our proposed sampling strategy is generally applicable, we showcase FocusTune by integrating it with the recently introduced Accelerated Coordinate Encoding (ACE) model. Our results demonstrate that FocusTune both improves or matches state-of-the-art performance whilst keeping ACE's appealing low storage and compute requirements, for example reducing translation error from 25 to 19 and 17 to 15 cm for single and ensemble models, respectively, on the Cambridge Landmarks dataset. This combination of high performance and low compute and storage requirements is particularly promising for applications in areas like mobile robotics and augmented reality. We made our code available at \url{https://github.com/sontung/focus-tune}.
For SLAM to be safely deployed in unstructured real world environments, it must possess several key properties that are not encompassed by conventional benchmarks. In this paper we show that SLAM commutativity, that is, consistency in trajectory estimates on forward and reverse traverses of the same route, is a significant issue for the state of the art. Current pipelines show a significant bias between forward and reverse directions of travel, that is in addition inconsistent regarding which direction of travel exhibits better performance. In this paper we propose several contributions to feature-based SLAM pipelines that remedies the motion bias problem. In a comprehensive evaluation across four datasets, we show that our contributions implemented in ORB-SLAM2 substantially reduce the bias between forward and backward motion and additionally improve the aggregated trajectory error. Removing the SLAM motion bias has significant relevance for the wide range of robotics and computer vision applications where performance consistency is important.
In this work, we derive a model for the covariance of the visual residuals in multi-view SfM, odometry and SLAM setups. The core of our approach is the formulation of the residual covariances as a combination of geometric and photometric noise sources. And our key novel contribution is the derivation of a term modelling how local 2D patches suffer from perspective deformation when imaging 3D surfaces around a point. Together, these add up to an efficient and general formulation which not only improves the accuracy of both feature-based and direct methods, but can also be used to estimate more accurate measures of the state entropy and hence better founded point visibility thresholds. We validate our model with synthetic and real data and integrate it into photometric and feature-based Bundle Adjustment, improving their accuracy with a negligible overhead.
In this paper we present DOT (Dynamic Object Tracking), a front-end that added to existing SLAM systems can significantly improve their robustness and accuracy in highly dynamic environments. DOT combines instance segmentation and multi-view geometry to generate masks for dynamic objects in order to allow SLAM systems based on rigid scene models to avoid such image areas in their optimizations. To determine which objects are actually moving, DOT segments first instances of potentially dynamic objects and then, with the estimated camera motion, tracks such objects by minimizing the photometric reprojection error. This short-term tracking improves the accuracy of the segmentation with respect to other approaches. In the end, only actually dynamic masks are generated. We have evaluated DOT with ORB-SLAM 2 in three public datasets. Our results show that our approach improves significantly the accuracy and robustness of ORB-SLAM 2, especially in highly dynamic scenes.