Abstract:End-to-end autonomous driving models are typically trained on offline human-demonstration datasets that provide limited state coverage and often no closed-loop feedback, making them prone to compounding errors when deployed in closed-loop and brittle to long-tail agent interactions. To overcome these limitations, we propose an alternative strategy for training end-to-end driving models: large-scale self-play directly from pixels in simulation. While prior self-play approaches have shown promising transfer to real-world driving, they typically assume vectorized Bird's-Eye-View (BEV) observations that are incompatible with end-to-end policies operating directly on sensor observations. To this end, we introduce Gigapixel, a high-throughput batched driving simulator with perspective rendering, enabling scalable self-play directly from pixel observations. Rather than targeting compute-costly photorealistic sensor simulation, Gigapixel renders a simplified bounding-box world that preserves essential scene structure while achieving throughput at 50k agent steps per second. Since direct pixel-space self-play RL is prohibitively sample-inefficient at end-to-end model scale, we propose self-play DAgger training: we train pixel-based policies in self-play via on-policy distillation from a privileged RL teacher. To bridge the sim-to-real gap, we subsequently transfer the self-play trained policies to real-world sensor data through lightweight perception adaptation. Policies trained in Gigapixel and adapted to real-world sensor data achieve competitive performance on the HUGSIM and NAVSIM-v2 benchmarks without human trajectory supervision. Moreover, scaling self-play training yields proportional gains in policy performance, establishing self-play as a practical and scalable strategy for training end-to-end models.
Abstract:In recent years, much progress has been made in LiDAR-based 3D object detection mainly due to advances in detector architecture designs and availability of large-scale LiDAR datasets. Existing 3D object detectors tend to perform well on the point cloud regions closer to the LiDAR sensor as opposed to on regions that are farther away. In this paper, we investigate this problem from the data perspective instead of detector architecture design. We observe that there is a learning bias in detection models towards the dense objects near the sensor and show that the detection performance can be improved by simply manipulating the input point cloud density at different distance ranges without modifying the detector architecture and without data augmentation. We propose a model-free point cloud density adjustment pre-processing mechanism that uses iterative MCMC optimization to estimate optimal parameters for altering the point density at different distance ranges. We conduct experiments using four state-of-the-art LiDAR 3D object detectors on two public LiDAR datasets, namely Waymo and ONCE. Our results demonstrate that our range-based point cloud density manipulation technique can improve the performance of the existing detectors, which in turn could potentially inspire future detector designs.




Abstract:We consider the problem of domain adaptation in LiDAR-based 3D object detection. Towards this, we propose a simple yet effective training strategy called Gradual Batch Alternation that can adapt from a large labeled source domain to an insufficiently labeled target domain. The idea is to initiate the training with the batch of samples from the source and target domain data in an alternate fashion, but then gradually reduce the amount of the source domain data over time as the training progresses. This way the model slowly shifts towards the target domain and eventually better adapt to it. The domain adaptation experiments for 3D object detection on four benchmark autonomous driving datasets, namely ONCE, PandaSet, Waymo, and nuScenes, demonstrate significant performance gains over prior arts and strong baselines.