Abstract:Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.




Abstract:Entity alignment (EA) aims to identify entities across different knowledge graphs that represent the same real-world objects. Recent embedding-based EA methods have achieved state-of-the-art performance in EA yet faced interpretability challenges as they purely rely on the embedding distance and neglect the logic rules behind a pair of aligned entities. In this paper, we propose the Align-Subgraph Entity Alignment (ASGEA) framework to exploit logic rules from Align-Subgraphs. ASGEA uses anchor links as bridges to construct Align-Subgraphs and spreads along the paths across KGs, which distinguishes it from the embedding-based methods. Furthermore, we design an interpretable Path-based Graph Neural Network, ASGNN, to effectively identify and integrate the logic rules across KGs. We also introduce a node-level multi-modal attention mechanism coupled with multi-modal enriched anchors to augment the Align-Subgraph. Our experimental results demonstrate the superior performance of ASGEA over the existing embedding-based methods in both EA and Multi-Modal EA (MMEA) tasks. Our code will be available soon.