Abstract:Translating user intents into physical radio signals represents the critical yet notoriously tedious final step in wireless prototyping, as it requires intricate knowledge of physical layer details and presents immense implementation challenges. Large Language Models (LLMs) and multi-agent systems have revolutionized conventional software engineering, raising the compelling question of whether they can resolve these formidable difficulties. However, our investigations reveal that current models experience significant limitations and fail to accomplish this task when applied to radio signal generation. This performance degradation primarily stems from severe domain ignorance and a fundamental insensitivity to physical hardware constraints. To bridge this gap, we introduce RadioMaster, a fully autonomous multi-agent framework designed to seamlessly translate user input into real-world wireless emissions. RadioMaster operates on three synergistic pillars: RadioWiki for domain-specific knowledge retrieval, RadioAgent for collaborative I/Q sample generation alongside hardware configuration, and RadioEmulator for closed-loop physical layer verification. Furthermore, we construct RadioBench, the first comprehensive benchmark tailored specifically for the radio signal generation domain. Extensive real-world evaluations demonstrate that RadioMaster significantly outperforms state-of-the-art (SOTA) baselines regarding configuration viability and signal fidelity.
Abstract:Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: ``where to manipulate'' (contact point localization) and ``how to manipulate'' (subsequent interaction trajectory planning). Existing foundation-model-based approaches often adopt end-to-end learning that obscures the distinction between these stages, exacerbating error accumulation in long-horizon tasks. Furthermore, they typically rely on a single uniform model, which fails to capture the diverse, category-specific features required for heterogeneous objects. To overcome these limitations, we propose HeteroGenManip, a task-conditioned, two-stage framework designed to decouple initial grasp from complex interaction execution. First, Foundation-Correspondence-Guided Grasp module leverages structural priors to align the initial contact state, thereby significantly reducing the pose uncertainty of grasping. Subsequently, Multi-Foundation-Model Diffusion Policy (MFMDP) routes objects to category-specialized foundation models, integrating fine-grained geometric information with highly-variable part features via a dual-stream cross-attention mechanism. Experimental evaluations demonstrate that HeteroGenManip achieves robust intra-category shape and pose generalization. The framework achieves an average 31\% performance improvement in simulation tasks with broad type setting, alongside a 36.7\% gain across four real-world tasks with different interaction types.