High fidelity spatial audio often performs better when produced using a personalized head-related transfer function (HRTF). However, the direct acquisition of HRTFs is cumbersome and requires specialized equipment. Thus, many personalization methods estimate HRTF features from easily obtained anthropometric features of the pinna, head, and torso. The first HRTF notch frequency (N1) is known to be a dominant feature in elevation localization, and thus a useful feature for HRTF personalization. This paper describes the prediction of N1 frequency from pinna anthropometry using a neural model. Prediction is performed separately on three databases, both simulated and measured, and then by domain mixing in-between the databases. The model successfully predicts N1 frequency for individual databases and by domain mixing between some databases. Prediction errors are better or comparable to those previously reported, showing significant improvement when acquired over a large database and with a larger output range.
In the rapidly evolving fields of virtual and augmented reality, accurate spatial audio capture and reproduction are essential. For these applications, Ambisonics has emerged as a standard format. However, existing methods for encoding Ambisonics signals from arbitrary microphone arrays face challenges, such as errors due to the irregular array configurations and limited spatial resolution resulting from a typically small number of microphones. To address these limitations and challenges, a mathematical framework for studying Ambisonics encoding is presented, highlighting the importance of incorporating the full steering function, and providing a novel measure for predicting the accuracy of encoding each Ambisonics channel from the steering functions alone. Furthermore, novel residual channels are formulated supplementing the Ambisonics channels. A simulation study for several array configurations demonstrates a reduction in binaural error for this approach.
Binaural reproduction for headphone-based listening is an active research area due to its widespread use in evolving technologies such as augmented and virtual reality (AR and VR). On the one hand, these applications demand high quality spatial audio perception to preserve the sense of immersion. On the other hand, recording devices may only have a few microphones, leading to low-order representations such as first-order Ambisonics (FOA). However, first-order Ambisonics leads to limited externalization and spatial resolution. In this paper, a novel head-related transfer function (HRTF) preprocessing optimization loss is proposed, and is minimized using nonlinear programming. The new method, denoted iMagLS, involves the introduction of an interaural level difference (ILD) error term to the now widely used MagLS optimization loss for the lateral plane angles. Results indicate that the ILD error could be substantially reduced, while the HRTF magnitude error remains similar to that obtained with MagLS. These results could prove beneficial to the overall spatial quality of first-order Ambisonics, while other reproduction methods could also benefit from considering this modified loss.
The capture and reproduction of spatial audio is becoming increasingly popular, with the mushrooming of applications in teleconferencing, entertainment and virtual reality. Many binaural reproduction methods have been developed and studied extensively for spherical and other specially designed arrays. However, the recent increased popularity of wearable and mobile arrays requires the development of binaural reproduction methods for these arrays. One such method is binaural signal matching (BSM). However, to date this method has only been investigated with fixed matched filters designed for long audio recordings. With the aim of making the BSM method more adaptive to dynamic environments, this paper analyzes BSM with a parameterized sound-field in the time-frequency domain. The paper presents results of implementing the BSM method on a sound-field that was decomposed into its direct and reverberant components, and compares this implementation with the BSM computed for the entire sound-field, to compare performance for binaural reproduction of reverberant speech in a simulated environment.