Abstract:Video Large Language Models (VideoLLMs) have demonstrated impressive capabilities in video understanding, yet the massive number of input video tokens incurs a significant computational burden for deployment. Existing methods mainly prune video tokens at input level while neglecting the inherent information structure embedded in videos and large language models (LLMs). To address this, we propose HieraVid, a hierarchical pruning framework that progressively and dynamically reduces visual redundancy. Based on two observations that videos possess the segment-frame structure and LLMs internally propagate multi-modal information unidirectionally, we decompose pruning into three levels: 1) segment-level, where video tokens are first temporally segmented and spatially merged; 2) frame-level, where similar frames within the same segment are jointly pruned to preserve diversity; 3) layer-level, redundancy gradually shrinks as LLM layer increases w/o compromising performance. We conduct extensive experiments on four widely used video understanding benchmarks to comprehensively evaluate the effectiveness of HieraVid. Remarkably, with only 30% of tokens retained, HieraVid achieves new state-of-the-art performance, while maintaining over 98% and 99% of the performance of LLaVA-Video-7B and LLaVA-OneVision-7B, respectively.
Abstract:Recent advances in interactive 3D segmentation from 2D images have demonstrated impressive performance. However, current models typically require extensive scene-specific training to accurately reconstruct and segment objects, which limits their applicability in real-time scenarios. In this paper, we introduce WildSeg3D, an efficient approach that enables the segmentation of arbitrary 3D objects across diverse environments using a feed-forward mechanism. A key challenge of this feed-forward approach lies in the accumulation of 3D alignment errors across multiple 2D views, which can lead to inaccurate 3D segmentation results. To address this issue, we propose Dynamic Global Aligning (DGA), a technique that improves the accuracy of global multi-view alignment by focusing on difficult-to-match 3D points across images, using a dynamic adjustment function. Additionally, for real-time interactive segmentation, we introduce Multi-view Group Mapping (MGM), a method that utilizes an object mask cache to integrate multi-view segmentations and respond rapidly to user prompts. WildSeg3D demonstrates robust generalization across arbitrary scenes, thereby eliminating the need for scene-specific training. Specifically, WildSeg3D not only attains the accuracy of state-of-the-art (SOTA) methods but also achieves a $40\times$ speedup compared to existing SOTA models. Our code will be publicly available.